Rival Syndicates, contested zones and invaders - but it’s all low stakes.
The decision of who to side with and the consequences for success or failure feel pretty lightweight.
I understand the desire to not be overly punishing, but it’s a bit too “everyone’s a winner” for my taste.
Maybe there’s a sweet spot somewhere in between those two extremes?
I love the concept of the syndicates and extraction-lite missions. I hope we get more of this type of thing, just with a bit more oomph.
-
Can still buy gear from rival syndicates No one wants you dead for changing loyalties Invaders are three and done You still get rewards even if fail or run out of time Either Bungie has no idea how to do proper Star Wars style crime syndicates, Disney is tying their hands so they can ONLY do so much without a Disney lawsuit team kicking the door down, the expansion is sponsored by Oprah, or Bungie has officially lost all nerve and willingness to take risks. My personal bet is on the last one. Have you seen the Bungie, Then and Now vid on YouTube? So much of the BS makes so much sense after seeing that.