last time we had master conquests you could build your revives up for when the time runs out, me and my brother have failed twice, due to overpowered damage from arc which seams to be doing way more than it should double arc resist and dampener yet 2 taken shredded me out of song of flame from full health, a 25-30 minute mission yet only gives you 20, takes all your revives after the time expires, which im sure was fixed with last lot of conquests
cant speed the mechanics up either so slowed down to many modifier for a master
but conductor's keep was fine
also think the revive token system needs to go, feels unfun being punished for bugs out of your control
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feels more like a gm for sure, and is not a 25/30 mins, normal runs without speedrun strats are around 16 mins, they should add 1/2 mins for the puzzle bug? yeah but that's it for the difficulty. The real problem is the lack of unique rewards