There are a lot of reasons why people either wanted crafting removed, or wanted it to stay. Personally I played activities a lot more back when there were patterns to grind for, rather than just rng drops, which don't feel as worthwhile to me. I also found random loot felt a lot more valuable back when crafting allowed me to have the vault space for it, compared to nowadays when I just dismantle everything that's not an irreplaceable god roll that can do something no other weapon can do. That said, this post isn't about rehashing the reasons people were for or against it, I wanted to try and present a way to re-implement it that will hopefully appeal to and satisfy everyone, while simultaneously making ALL old content relevant again. We'll get to that in a minute though.
There are two main complaints about crafting that I feel have some validity. The first was that it didn't feel like as much of a "pursuit", especially after Bungie implemented the free red borders each week for seasonal activities. There were two main suggestions people had for remedying this. One was to increase the number of red borders required to unlock a pattern from 5 to 7, which was enough of an increase to make it feel a little more challenging, but not enough to be unreasonable. The other suggestion was some sort of system where you'd spend one resource or another to unlock each perk individually when it dropped on a gun for you, until you'd unlocked them all. Personally I prefer increasing the number of red borders required, because the other system could make it take an unreasonable amount of time to unlock certain perks if your rng is bad, but either option would be preferable to having no crafting at all.
Now on to the second complaint people had about crafting. Advocates of its removal didn't like that once you'd collected all the patterns from an activity, there was no reason to ever replay it again. Personally I think the same problem still happens without crafting, as soon as you get all the god rolls you want, but regardless it's still a problem that I wanted to solve. This brings me back to what I mentioned earlier about making old content relevant again.
Instead of giving us things like free red borders every week, Bungie should give us a more gameplay-based method of getting our guaranteed red borders. Now having Deepsight Harmonizers as a reward for activities would probably be a little too much, since a single one guarantees you a red border, but if Bungie implemented something like "Deepsight Fragments", which would basically be like what Enhancement Prisms are to Ascendant Shards (you spend 10 Prisms to get 1 Shard), they could start including these "Fragments" as rewards for certain activities, especially endgame activities. For example, after you've gotten all the patterns in a Raid, it starts dropping Deepsight Fragments as a reward. Maybe 1 for each clear, with a chance for extras, and a higher chance on Master difficulty (and maybe a small chance for a full Harmonizer as well). The same could be done for Dungeons, at a lower rate (because they're shorter and easier).
This would instantly make these older activities relevant again, even if you've already gotten everything from them, and the best part is they would never stop being relevant, because you'd always have a reason to go back to them every time Bungie releases new craftable weapons. They should also increase the chances of these drops if you're running the activity with someone who doesn't have all the patterns yet, to really encourage people to help new and learning players too. It goes even beyond just Raids and Dungeons though, they could add these "Deepsight Fragments" to other activities too. Any older content that they want to make relevant again, they could add a chance for Fragments to drop. The possibilities are endless.
I really think this new system would make crafting feel like more of an aspirational pursuit, while also keeping all the content with craftable weapons relevant even after you've gotten all the patterns. What do you guys think? Am I on to something here?
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1 ReplyEdited by TractorCannonGuy: 1/12/2026 4:42:13 AMCrafting was fine, people just play the game wrong. Too many people treating it like a job. "Once you get the pattern theres no reason to play that content again" Fun. Fun is the reason to play the game. But too many people are too busy trying to get specific rolls that a streamer talked about (because lets face it, "god roll" is subjective) that they forget to have fun. Theres no real reason to remove craftong. The people who like it get to enjoy it, the people who dont like it can go along with their day and not use it. Everybody wins. If they dont want to bring crafting back, just rebrand it as a reroll station. Have your normal versions with a chance for them to be red borders but instead of collecting red borders to craft the weapon, you get to reroll 1 thing from that red border
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1 Replyjust add full crafting as a tier 2 back and make the content drop tier 5 ez
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7 RepliesEdited by Rockjaw: 1/10/2026 4:32:23 PMMAOCGA Propaganda! Jk jk jk Edit:Damn, spelled it wrong. MAOCRA Propaganda!!! Tho I do like Make all old Content Great Again better.