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Destiny 2

Discuss all things Destiny 2.
1/7/2026 12:05:24 PM
19

List of issues/gripes in game.

The game feels empty there is no real depth. Patrol zones have felt empty since you removed/stopped doing adventures. No world building we saw parts of the cosmadrome terraformed for a season yet in patrol nothing changed and the shard of the traveller still in the edz. Can't replay shadowkeep or beyond light ok granted they was more chore lists than quests. Strand still tedious to unlock. Incentive to play old raids and dungeons is nostalgia, fun, someone in clan wants to play it for the first time. All old armour not being tired. A lot of old weapons need updating. Gambit is dead . Pvp needs balancing. Loot feels boring with nothing special to chase. Gaps in narrative for new and returning players. Portal is a good concept that was poorly executed. Clan system is bare bones and cap to low. Removing bounties was bad as it removes player choice. Made great changes to rahool than removed it exotic focusing now sucks. Exotic armour needs updating for stats still. Modifires are just to much in higher content and restrict build crafting. Desert perpetual and equilibrium using feats to unlock higher tired loot hurts incentive. No real reason to log on daily unless it's to help someone in my clan. Bungie look at other online games and compare if you do you'll see just how little you offer in comparison. I would love more reasons to play longer but right now there just isn't.

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  • Hello, can you explain a bit more about "world building"? Do you mean players being able to affect the open world or that the open world gradually changes over time on its own?

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