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Destiny 2

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1/4/2026 8:56:11 PM
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Martlet , Martlet, Martlet, Martlet, Martlet…

it’s all over PvP please do something different, can you not balance a simple game so that all guns are somewhat useful? Ask SONY for help if it’s that complicated, they have to be smarter than what is in the Bungie Studio
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  • It's Redrix all over again. Really the only 2 advantages Redrix has over it are the hip fire due to the frame and having higher AA. Really, when they keep making stat monsters like these, and it doesn't matter to me if they're comp/ trials or if they're RAD weapons, they keep invalidating any and all justification for other weapons to be so much worse. And that includes exotics which should have more than just a gimmick, of which several have useless gimmicks like Jade Rabbit or now even Thorn since the poison at best is only good for delaying health regen, to "balance out" their power. They need to either stop making weapons that are so good stat-wise that a nerf is inevitable or they need to bring every other weapon up to match what you'll typically see stat-wise in pvp. * So Ace for example would be getting 5-8 more AA and another 20-30 stability. * Bad Juju getting another 20 range or so. * Sunshot and Malfeasance getting 20-30 more AA to match literally every 180 and former 150. * Thorn getting 10-15 more range and stability to compensate for the nerf from S22 that's no longer valid, to keep up with other hand cannons in pvp, and to make up for losing its former killing potential * Dead Man's Tale getting back it's 2 tap potential since it's clearly fine for a 120 hand cannon to have it for just as long after a single kill with less demanding restrictions. * All 720 smgs having their AA buffed to anywhere from 50-67 to match Barrow Dyad * All aggressive burst pulse rifles and heavy bursts getting their AA increased to around 50 to match Revision Zero. I could go on. There's little to no reason to at this point.

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