To preface, I used to play D2 very actively with some long breaks in between. I quit EoF in week one after I saw the direction it was headed and did not look back - My point being that I have very little personal experience of how the current game actually is, or how Call to Arms was as an event.
I do, however, browse the forums from time to time and stay updated with the ongoings of the game and Bungie. I would like things to get better so I feel the desire to play again.
This leads me to the thread title; a thought on loot exclusiveness.
I see a lot of posts that express frustration and disappointment that Call to Arms offered exclusive loot for doing a task in game that simply not everyone either A. wants to do, or B. has the ability or skill to do.
Granted, I also see that the event had its own number of issues from bugs to RNG based runs altering score … this still does not alter the point I am making though.
It is completely ok for a game dev to lock exclusive items, cosmetic or not, behind skill walls - and that is a truth that some players need to accept. Having certain rewards available only to players with higher capability is a normal practice and gives the players who can achieve this, something to work towards.
Other popular MMO’s do the exact same thing, and it is expected. I will use FFXIV as a good example - a very successful game that has been online for over a decade. You literally cannot get “best in slot” gear without completing the hardest raids / ultimates in the game - these will take even above average teams many weeks to months to complete. There are also mounts and cosmetics etc. locked behind such skill gates.
Not every player can, or even should, have everything they want without putting in the work that other skilled players do … and that’s ok. If everyone had everything, that will end the chase for many players who still desire that chase and have the ability to do it.
TLDR - It is completely ok for a game dev to have loot of any kind locked behind skill-based tasks.
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#destiny2
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Edited by SenXXII: 11/20/2025 9:58:23 PMThank you! I have been saying this for a long time but it's hard to explain it. Having exclusive loot for harder activities for the top players is normal. Inexperienced players could always get together and learn together on how to do raids and team up on stuff like call to arms, but they don't. I was inexperienced and got into a clan and had a lot of fun doing so. If that's not everyone's cup of tea, that's fine. But don't ruin the higher end activities because people choose to be solo and not to look up the myriad of info in the community. I don't know why that's taboo. Also you can figure out the mechanics for raids without looking it up. And people can lower their expectations and take it slow by going into the raid without the expectation of completing it if they don't have the time. There are checkpoints.
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7 RepliesEdited by Yes, it's an alt account: 11/20/2025 5:41:13 PMThis issues were a moving target of qualification just to keep people grinding and a BS rng spawn that made the difference. That and you had to run a specific class of a specific character to be at the top for Salt Mines before they lowered the thresholds. A fair, equal competition is fun. This was not.
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1 ReplyBungo are so out of touch, the easiest way to do this sort of thing would have been make it available to everyone and maybe just the holofoils to the top players, let everyone earn the gear. So much is locked behind high level stuff a lot of players just don't want to do, you even see players doing lower level stuff in Call to Arms just to get things done but not going for high levels. One day they will pull their fingers out if we are lucky
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Agreed, but the main issue here is that this works better when there’s a healthy player base for the game. And we currently don’t have that, but yes overall the event was ok, it just released at a terrible time.