Score thresholds have been locked and also slightly lowered to account for the multipliers being higher for lower level players.
This means it is no longer possible to be pushed out of a percentile.
[url=https://x.com/destiny2team/status/1990873417386541340?s=46]Link to post here.[/url]
English
#destiny2
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Thanks Bore. Everyone else here is the info: Welcome to the second week of Call to Arms! Based on your feedback, we've deployed the following changes to the event. - Score thresholds for all activities have been adjusted (numbers abbreviated for readability). -- Salt Mines - Top 1%: 3.371M, Top 10%: 2.405M -- Crucible - Top 1%: 13518, Top 10%: 12327 -- The Coil - Top 1%: 2.910M, Top 10%: 2.431M -- Heliostat - Top 1%: 2.912M, Top 10%: 2.448M -- Proving Grounds - Top 1%: 2.972M, Top 10%: 2.437M - Score thresholds below Top 10% have also been adjusted to further open up eligibility for the shader and transmat rewards. - The PvE changes are designed to protect the challenge of claiming the event's top emblem reward but we also feel it's necessary to address the 550 Power players that have been adversely affected by lower score bugs introduced alongside our Power equalization changes. - The PvP change is designed to address the several reports we're seeing of players coming in just a few points short after completing very high scoring games. We want to open this pool up slightly to encompass these players. - To prevent further impact of the Power changes, the Call to Arms score thresholds have now been locked.