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Destiny 2

Discuss all things Destiny 2.
11/18/2025 5:35:58 PM
2

My Proposal for a Definitive Power System in Destiny

I’ve been playing Destiny since D1, and after watching Bungie experiment with a dozen different power systems, resets, seasonal bumps, sunsetting, and everything in between, here’s what I think would finally stabilize the game long-term. A system that works like WoW: predictable, stable, consistent, and not reinvented every few months. I’m not claiming this is perfect, but I genuinely think this would be the healthiest structure Destiny could adopt. [b]1. Power Should Get Higher Every Expansion[/b] Example: Soft Cap: 500 Hard Cap: 530 Pinnacle Cap: 550 Every expansion increases all Power caps by +15. Not a reset — Power always goes up, never down. This cap stays the same for 6 months. [b]2. Soft and Hard Caps Are Fully Accessible to Everyone[/b] You reach Soft → Hard just by playing: Campaign Strikes Seasonal activities Open world Normal dungeons Old raids This respects the time of casual and midcore players. [b]3. Pinnacle Power Comes Only From Endgame[/b] The last 20 levels—what actually matters—come from: New raids Raids Master Dungeons Master Grandmaster or Master Nightfalls Trials (high rating) Iron Banner Competitive Crucible Seasonal events with challenges Gambit difficult bounties (high-stakes) This gives hardcore/endgame players something meaningful to chase without locking casuals out of the game. People who push high-end content should feel different. [b]4. Delta Works Like D1 — Power Actually Matters[/b] Being: 20 under = painful 10 under = tough but doable equal = ideal 10–20 over = comfort zone Power becomes a stat with purpose again. [b]5. Temporarily Earnable Cosmetic Flexes[/b] We need more status cosmetics tied to skill-based content that LAST ONLY FOR A SEASON or A WEEK. Things like: Nightfall difficulty cosmetic auras Raid completion effects (glows, animated shaders) Dungeon mastery glows Flashy transmats/effects tied to difficulty level Crucible cosmetic flairs for: Iron Banner performance Trials flawless streaks Comp ranking milestones Gambit cosmetic rewards for high-invasion streaks or blocker kills Seasonal event temporary badges/effects eg: “Festival of the Lost Champion” aura or “Dawning Elite” snow-glow or “Solstice Radiant Champion” flame effect The key is: You keep the item permanently, but the visual effect lasts only for that season/week/event. Competitive players finally get something to brag about. Casual players still get cool loot, just not the “elite” visual flex. [b]6. No More Sunsetting, Ever[/b] Old guns stay relevant forever. Buildcrafting and perk variety are the real chase. Not repeating the same power grind for the same gun with the same perks. Destiny should respect the time players put in. [b]7. Dungeons Are the Bridge Between Casual → Hardcore[/b] Normal dungeons get you to Hard Cap Master dungeons push you into Pinnacle range Perfect difficulty ramp without forcing 6-player coordination. [b]8. Raids Become the Crown Jewel Again[/b] They should give: Highest Pinnacle gains Exotic weapons with unique mechanics Prestige cosmetics Temporary visual effects to flex clears Raids become the apex activity they should be. Why This System Works Predictable yearly progression No seasonal burnout No FOMO power chase Casuals aren’t locked out Hardcore players get meaningful advantages Cosmetics create social prestige Endgame stays alive Power finally matters again It’s a stable framework Destiny could keep for YEARS without reinventing the wheel.

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