1. Stop catering to the top 1%.
*D1 did not have raid tokens thus more people could do raids. You could have a good couple players help others learn the raid. The learners could die a lot but encounter continued, thus you could keep reviving and get the encounter completed.*
2. Same as #1
*Remove timers from raid encounters that wipes everyone. This just makes teaching raids that much harder.*
3. Do #1 & #2 for dungeons also.
4.Bring back Strikes!!!!!!!
*Strikes are supposed to fast,Having bosses have immunity shields to make it last longer is stupid* This is like the military doing air strike, get in and out, not lets call ahead and let them know were coming just to make more difficult.
5. The Portal. Owe let me just at it.
*All raids, dungeons, and exotic missions should be there. With tiered weapons and armor.*
6. Rewards still need improved.
*The amount of time it takes fort the fastest run of a solo ops should factor into the longer activities. Also should be a minimum of 2 drops per activity, 1 weapon 1 armor.*
7. Focusing rewards
Like for the call to arms event and on kepler we should be able to choose what we focus on. We should not have to wait on the portal to choose what activity a player does to focus for a particular weapon or armor piece.
8. Lastly
Bungie should give D2 the D1 treatment and bring all past activities up to drop gear at current power. Also, do to the raids like D1 and make some armor glow raid ornaments and turn some of the weapons to have exotic counter parts.
Im done with my rant therapy.
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Bungie needs to implement a simplified, teachable level of difficulty to all Raids and Dungeons, much like they did for Rite of the Nine which was well received by the community from what I could tell. Strange what simplifying the game will do to increase player participation! Sure, you get less rewards and no chance at the exotic but you can learn encounters and experience the best content Destiny 2 has. I would even be happy for letting it be the tiniest chance for the exotic, if it means more players would try playing the content. It has always been rough explaining mechanics to new players which makes it even more difficult when you are trying not to die during the encounter.