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Destiny 2

Discuss all things Destiny 2.
Edited by Xha37de: 11/17/2025 7:07:20 PM
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Call to Arms is Questionable.

The Call to Arms event was supposed to be a "fun" event. What it actually is is a Festival of the Grind, which is really draining as a player who just barely returned for a custom-made challenge. The scoring system is far from up to par, and the rewards kind of feel lacking. The helmet ornament was one of the things I feel that Bungie has actually thought about, besides throwing a lot of cool cosmetic stuff into the Eververse shop rather than making it easier to obtain through more free-to-play methods. Let's just start with the grinding. The fact that a player has to start the Call to Arms event by talking to Devrim, then is forced to get an attuned weapon to get access to the other activities, is a nuisance in itself. The idea behind the event is to play, get people leveled up for Renegades, and help the current power system, which, first, still needs improvement, as ways to grind it are too time-consuming, and the event just makes it so much worse. I don't want to be grinding Heliostat for little to no reward. Especially when it's some players who don't even know the mission. The Coil is another daunting one because it's a special mission where a player has to get ten thousand points, but can start from anywhere, from one last revive token, to having five. It's ultimately frustrating that even when I do, I just see that my million points, which were in the ten percent range, slowly get reduced down to the bare minimum. I have worked hard to even get up to Grandmaster difficulty for the activities, and it's killing me, watching that there are so many players in the one percent that are far superior to I am, not being a dedicated, hardcore player. The rewards are next. The fact that we get a dedicated emblem, shader, transmat, ornament, and another emblem, that's cool; only two of them are important to fashion, and all of them are important to identity. Although the event rank, on the other hand, is questionable. Firstly, it is way to slow as it's just, "Use _____ ammo weapons too defeat enemies." And now a couple of "Complete activities." They are appearing, and the fact that the weekly challenge (Not "challenges" as it states) is the only efficient thing to get through the reward track of forty tiers. With how repetitive the tasks are and how little diversity, in my opinion, it really begs the question of "How much is my time really valued?" As I continue to play more and more of this event. Sure, I can use a reroll token to get a new daily, though the problem is, what are the chances of getting another ammo task? There are night different tasks that I see, complete activities, then ammo ones using the event weapons. And with these three daily tasks filling one and a half tiers, it's not bad, and the more you play, the more the progression, but I have played this event so much that I have only gotten to rank twenty, and haven't finished that tier the time I'm writing this, being a casual player. Thirdly, scoring, this is one of the things I was worried about for the event, where the hardcore players will always be far superior to the casuals, and honestly, I respect that. But there really needs to be another alternative than "Reward locks in X days," because on paper, this whole system sounds good, and it really is. But this event doesn't feel as fleshed out. Lastly, fixes, I'll just list the possible things Bungie could do to address the repetition of the event, it's not guaranteed, but t just want to spark some ideas. Firstly, of course, think way before the end of the season to actually work on the event, no brainer, but this event feels rushed and barely had time to work this out. Now that Renegades will be launched, hopefully it won't be too bad next time. Next, activities, the starting quest should just apply to the player when they haven't done the normal activities first. Yes, it may take time, but it helps new/returning players to understand some of the activities so they can remain cautious and knowledgeable rather than brute-forcing Heliostat. (One of the best examples of needing a previous activity to be clear.) Another thing about activities, the Salt Mines being the only solo option is odd when you put four co-op activities with it. Maybe add more solo options so it doesn't stand out. Or another suggestion, instead of the "Play Now" option, the event runs on a daily reset, where there are four activities that could be done every day, switching to a new activity. This'll lead me to scoring. If we follow the daily reset idea, this could actually be useful, as instead of doing how the scoring is now, there's another system where casual players could also get rewards without the seventy-two-hour grace period. The destination activity(ies) need to be cleared in grandmaster difficulty in the time that they are active, and these can repeat. And whatever score they have will result in what they get, not dealing with any percent ranges, just pure score, it not only pushes the casuals to having a chance, but I would like to keep the current scoring system by itself for the competitive/hardcore players, but instead of a limited amount of activities, it's all activities, ranging from trials to caldera. Finally, rewards, I'll say it, they need to take time. But the reward rank is worthless. Lawless vouchers are decent but take up slots, but I'll rework this. Vouchers: four in every second slot, in each tab, won't appear after tier thirty. Weapons, every fifth slot in each tab Cosmetic in every fourth Reroll, third, And engrams or materials in every first. If anyone reads this and sees I said that there's something after thirty, I'll get on that. No, thirty is the actual end of the reward track, keeping it consistent with some of the other events. But since Call to Arms is special, allowing it to go to forty still is what I would like to keep in mind; this part of the ranks will contain the ornament of the seasonal exotic weapon at the very end. Then, in the slot where vouchers are, we can allow an ornament of any weapon to be exchanged for a new item, called the ornament engram. The ornament engram is, as it would suggest, you get an ornament for its usage, but here's the catch: it's only featured gear (Blue ribbon exotics). There is some form of free-to-play option to obtain ornaments, rather than having to buy silver or wait in the Bright Dust store. As for the scoring rewards, I think this could be done is a league system, reach 310 points in copper, rank up. How I think the rewards would be is, the copper league gets the special limited-time event ornament, like, for example, the helmet ornament. Next league (silver), you get something special, like a ghost shell, then next league (gold), you get an emblem, the diamond league, you get a title. Next, the dailies, just add more. Like, do a specific activity a couple of times, just something quick, not something that you're forced to change your loadout for to get bonuses, by spending an hour to play. I think that's my rant for now. I apologize for the long read; this is just something that's been on my mind for a bit now. If you read the whole thing so far, thank you, and again, this is opinion-based. I tried to keep both sides of Destiny 2 in mind and really hope I didn't anger anyone.

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