I normally don't comment on this kind of stuff but this is legitimately preventing progression.
As a solo player who doesn't burn through activities at lightning speed, I take a slow pace to prevent myself constantly dying and getting frustrated at playing something I've played over and over again, in this its the Whisper mission, except I'm playing at Grandmaster level because I cannot rank up unless I do.
I didn't even get to the final part of the mission, the timer runs out and 15 revives just vanish, what the hell?
Essentially I'm stuck at this point because I'm effectively now a solo player as my clan all stopped playing, buildcrafting is useless right now because I'm constantly having to replace armour and weapons just to level up and increase stat levels, and enemies are tanky af and take forever to kill.
Having the timing modifier in the game is bad enough because I switch it off all the time as it creates more pressure to burn through an activity recklessly, otherwise its a big middle finger to playing things at my own pace and I'm constantly dying over and over which just makes me quit the activity going "what the hell is the point?"
This kind of gatekeeping truly does make me wonder why I even chose to come back after a month away, why should any player have to subject themselves to forcefully imposed constraints just to even progress in the game, not every player has a desire to become the best at this game, people just want to enjoy the game.
This is not enjoyable, this is stressful.
Please either detach these modifiers from each other or don't have the timing bonus in the game at all, I despise it.
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2 RepliesThey didn't give a reason why, just that they are intentionally doing it. The first 4-6 weeks of the season after EoF released didn't have it, it was added and it also wiped lives in all GM portal activities, they changed it back so lives weren't wiped in the Portal activities but said they were keeping it active in Conquests on GM and Ultimate difficulty.