The return of the Call to Arms event had a lot of potential to bring excitement back into Destiny 2, but the current scoring system feels more punishing than engaging.
Instead of pulling players in, it’s having the opposite effect — shutting them down. The way progress is tracked seems to favor high-skill PvP players while leaving casual and mid-level Guardians feeling left out. Many players are investing time and effort but seeing very little progress, which quickly drains the motivation to keep playing.
For PvE players, the disconnect feels even greater. The event doesn’t seem to value their usual style of play, which goes against the spirit of Destiny being a shared world where all activities and playstyles matter.
Right now, Call to Arms feels more like a divider than a community event. It should be something that unites all Guardians — PvP and PvE alike — but the current scoring and structure are discouraging the majority of players instead of celebrating their participation.
Bungie has always been at its best when events bring the community together. Hopefully, Call to Arms can be reworked in that same spirit so that every Guardian, no matter how they play, feels included and rewarded.a
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This whole thing has been trash. Bungo decided to make us casuals feel like we got kicked to the curb yet again. For those of that have a normal ie jobs families etc. Rewards should be earned for the amount time we can put in. I feel that if scoring would have been cumulative it would have been better for the causal. Each activity should have set scores to get to rather than a making a high score the way of getting points. For each bar section on ie Salt Mines maybe first run 1m second bar section 5m and so on. when you fill that bar up you get the points. Let's not forget that for builds we arent the best at making builds that can provide us with the best optimal dps or survivability.