The return of the Call to Arms event had a lot of potential to bring excitement back into Destiny 2, but the current scoring system feels more punishing than engaging.
Instead of pulling players in, it’s having the opposite effect — shutting them down. The way progress is tracked seems to favor high-skill PvP players while leaving casual and mid-level Guardians feeling left out. Many players are investing time and effort but seeing very little progress, which quickly drains the motivation to keep playing.
For PvE players, the disconnect feels even greater. The event doesn’t seem to value their usual style of play, which goes against the spirit of Destiny being a shared world where all activities and playstyles matter.
Right now, Call to Arms feels more like a divider than a community event. It should be something that unites all Guardians — PvP and PvE alike — but the current scoring and structure are discouraging the majority of players instead of celebrating their participation.
Bungie has always been at its best when events bring the community together. Hopefully, Call to Arms can be reworked in that same spirit so that every Guardian, no matter how they play, feels included and rewarded.a
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Edited by Auronio: 11/16/2025 9:41:22 AMBump up. But with all due respect. And in all fairness despite myself being frustrated not being able to hit even 100 points. This event [b]IS[/b] highly rewarding! Everyone willing to do the weekly and daily Bounties and run each activity at least once can acquire the title, just not gilded. We are swimming in (top tier) loot, what more do you want for feeling being rewarded? Everyone can get this = loot/title, the helmet ornament, emblem and gilded title are reserved for the most dedicated/skilled players but I can accept this as I never will get the Flawless or Glorious title and respective enblems either.
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PvP playlist is by far the worst, cheat and lag are through the roof, no surprise.
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1 ReplyEdited by NerfPaladins06: 11/14/2025 7:00:11 AMI only did 10% scores on Salt Mines and Proving Grounds and am good with just those for the helmet. I hope some sweaty assclowns don't ruin it for the rest of us by getting some score like 4 million and shove us casuals out of the 50 points bracket in those 🤣
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[quote] Right now, Call to Arms feels more like a divider than a community event. It should be something that unites all Guardians — PvP and PvE alike[/quote] That’s basically Guardian Games
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10 RepliesIt def feels weird until you remember that you literally only need 100 points for the helmet. Thats 2 top 10% scores. Not sure what other combinations would get you there. I can understand not wanting to play if you aren’t above 500 light though. Since for some goofy reason light level is tied to score.
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1 ReplyEdited by PlatinumWarlord: 11/13/2025 9:55:35 PMAgreed. This event is a continuation of everything Bungie has done wrong this season. Tone deaf, idiocy, and lazy development. After running salt mines numerous times I’ve realised Its f…ing stupid to base a community competitive event on random RNG. To have a truly competitive mode where player skill is being tested then everyone regardless of light level should be playing the “exact” same run every time - same add spawns, same champs, same run period. Having random shielded enemies which the drones may bug out, having RNG on high value target spawn, have random RNG (ability clears, precision kills etc) on the bonus objectives all basically mean every run is an f…ing dice roll and someone who is slightly worse at the game may get lucky and out score a more veteran player who happens to be unlucky with his/her RNG. “That’s not competition, that’s simply random f…in luck”. I don’t remember an Olympic Games where before the 100 meter sprint final every competitor spun a wheel “Run barefoot, 10 meter headstart, 2 second time penalty etc”:which is essentially what this event is. It’s all random BS and any sense of true 1v1 competition is meaningless. Same with the PvP mode. Why restrict to new gear only, you’re just handicapping players with less time who haven’t grinded as much this season. Never mind the damn cheaters and people using hacks. In any true competition all participants are treated equally and given identical advantages. Having modes with RNG modifiers, scoring based on light levels or pvp modes based on new gear acquired just means your rewarding players who have had time to grind this season. So Bungie I'm rank 11, 550 power grinded all season long, just give me my free helmet so I can take a break before renegades.
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They especially screw up the communication part. If they had been upfront that Light level would impact scoring and that reaching 550 would give you an edge people would have felt less taken aback by the news. But for people in the 300-400 grinding 100 level and scoring in the top 10% is gonna require a lot of investment. Thats the frustrating part I guess. At the same time, remember it’s just for the helmet, everyone else still gets good loot.
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Honestly, this new era of Bungie under Tyson Green, and EoF in general, is way beyond tone deaf. Bungie has always been kinda/sorta tone-deaf, as in nerfing things that didn't need it and the occasional bug; but this version is in a completely different league. There isn't even a word for this kind of tone-deaf, they're basically blind, deaf and dumb at this point. They have no clue what they're doing, both in gauging what players want, what players will enjoy and especially the delivery with more bugs than ever. Everything they've done since EoF released, and it's a long list that's too long to list now, has either divided the community, lowered the population to dangerous levels, and has been the exact polar opposite to everything we've asked for. Crafting, Engram focusing, tonics, oscillation, power level grind, the portal, featured exotics, new gear bonuses, avant garde, now call to arms, etc etc etc. I wouldn't be surprised if they've spent more time apologizing, backtracking terrible changes/nerfs, and making big promises than actually fixing what they broke and developing new content! Every new update gets more wrong than right, and breaks more than it fixes, which yes, has always been Bungie's signature; but it's just at a completely new level now. Well, at least they're evolving? They'll probably get things back on track sometime during renegades, then start the cycle over again with whatever comes next. This is their yearly cycle, pretty much since lightfall. But at least the previous regime gave us TFS and witch Queen, this new skeleton crew regime, post-layoffs, just has no clue what they're doing or what their players want. Call to arms is the perfect example and all the proof one would need of this. Wherever they've been getting their "player feedback" up until now, if anywhere, they need to stop "listening" to those "players."
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Last night I was able to squeeze my way into getting the Helmet. Today I log in to do my daily bounties and what do I find? I'm no longer eligible for the Helmet because my Zone Control score got pushed out of the Top 10% by 29 Points. This is the dumbest event ever.
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Oh it is punishing. I can't even get through salt mines. I am not good and have crap for gear, which happen when you take a 300LL box and raise a bunch of tier 1 and tier 2 gear to 300 LL. It is not and cannot replace the Tier 3 and 4 gear you should be playing with. I can't complete master level activities so i get no gear and after a few tries I just log out, not worth even attempting. Bungie can keep this POS expansion, they lost my business permanently!!!
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This whole thing has been trash. Bungo decided to make us casuals feel like we got kicked to the curb yet again. For those of that have a normal ie jobs families etc. Rewards should be earned for the amount time we can put in. I feel that if scoring would have been cumulative it would have been better for the causal. Each activity should have set scores to get to rather than a making a high score the way of getting points. For each bar section on ie Salt Mines maybe first run 1m second bar section 5m and so on. when you fill that bar up you get the points. Let's not forget that for builds we arent the best at making builds that can provide us with the best optimal dps or survivability.
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They have just decided the game must only be about the grind and making our lives within it torture. The rewards like the helmet should be part of the event track and maybe a holofoil version for the top players, give eveyone a chance to earn. Bungo are so out of touch now with the player base that they can't even launch an event with us in mind.
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I gave Destiny 2 a chance last weekend and played a little while. Yesterday I tried Call to Arms in the Salt Mines. I put on the best I had and started the game. I hoped it would feel engaging, that I could relax, shoot some bad guys and fairly quickly be done with it and then make dinner. But I died, died, died and dined. The areas where full of drone-protected enemies, yellow bar enemies and a big boss in every room. Some "normal" enemies. Then I got kicked out of the game in the midddle of it. I noticed that you only have so many lives. Well, for me it does not feel engaging. I don't have the best gear, My build is not perfect and will never be. I don't have the time to play so much, and on the side watch YouTubers how to play the event and what weapons and armour you'll need, and then play to get those weapons and armour and then lastly play the event. I know good players with good builds can quickly finish it, but that is not me. So that was the first time I played Call to Arms as well as the last. I don't like the concept of punishing the players and making the time they spent in the game feel worthless.
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You should be able to keep the the points from the highest percentage you made. I made it to the top 1% in both heliostat and proving grounds but have lost the heliostat and lost 300 points towards the helmet. The point system needs to be better by allowing players to KEEP the points they earn!
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It feels like bungie has forgotten that this is a game and the fun is fading I want to have fun not a second job
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33 RepliesEdited by Tis-but-a-scratch: 11/15/2025 12:49:42 AMJust tried salt mines. Went in and killed about 5-6 enemies. Nope. Forced to play solo. Too hard. Went back to orbit. Not enjoyable at all. Hard pass. Edit for the crayon eaters. I never said I couldn’t do it.
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It -blam!- me off that you can loose points. Lost 25 today. So if you dont play every day and try an increase your score you might end up with -blam!- all at the end. Grind, grind and grind some more. -blam!-.
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I just came back to try Destiny after a break and thought id try the salt mines. Cleared 2 anchors but in the 2nd anchor room a mob is stuck in the wall and will not spawn. All that work only for a mob to get stuck in a wall forcing me to restart, this isnt easy either for someone out of the loop with all the meta builds etc. Way to go bungie...thanks
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27 RepliesThis may come as a shock to you...but not everything needs to be readily available to everyone, and not everyone can compete at high skill levels.
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Edited by whateverman7: 11/15/2025 9:22:57 PMIt's a competition, not a come together/ happy to be here participation event. It's an event to see how you measure up against other players after all we've done up to this point in the expansion. That means some people will not measure up compared to others, and that's ok. The problem is people thinking they should get all the rewards no matter how they do nor what they've done this season, and that defeats the purpose of competition, rewarding playing a lot.
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https://youtu.be/RAA1xgTTw9w?si=CsD2ROPRfqkmTax5
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3 RepliesEverything on the reward track is easily unlockable by participating. Almost all the call to arms marked activities give 2 or more event weapons, there's a daily chest, and the usual challenges for event XP. I think you just want the Helmet for just participating. It's for hard-core/higher skilled players. It's a competition trophy.
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Ghost writer theory strikes again… It’s a half baked competition… for people who want to compete. Just run the strike bro lol