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Edited by TrulyDakka: 10/18/2015 6:47:15 PM
930

Titan mains, what do YOU think should be done with Sunbreaker?

Nothing. It's fine.

2988

A little nerf (explain what and why below)

5090

A huge overhaul (explain what and why below)

461

Not a Titan main.

2108

With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass. [spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler] Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable. Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well. Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains. Edit 4: STAP BLOWING UP MY PHONE PLZ But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years. Edit 5: Over 1,000 replies! Woot. Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!

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  • All they need is an armor reduction. Same nerf that bladedancer got back in the golden days

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  • Less armor and slight nerf to mobility

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  • Limit the hammers, reduce the blast radius a blitz, and nerd the armor a tad (this needs to be said for all classes).

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  • Slight nerf to armor

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  • 4 hammers. And maybe we shouldn't have as much mobility while we have it active

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    • I'm a hunter main and I voted...[spoiler]Fight Me[/spoiler]

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    • A high impact 1000 yard stare like sniper should kill it

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      • Just give it slightly less armor so a sniper with high impact can kill with one headshot. Everything else is fine

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        • I should be able to die from a 1000 yard stare head shot.

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        • 5-6 hammers or a slightly faster timer but people need to realize it's a piece of armor that lets them tank a GG or sniper. Not the class itself so not everyone has it

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          • Aside from lowering the armor enough to shut all the -blam!- heads up, nothing.

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          • Just armour to bladedancer level

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          • Make us move a little slower.

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          • Edited by EntombedDig8: 10/17/2015 3:27:53 PM
            I think the armor buff needs a little nerf and i think the amount of super wach hammer takes away is fine but when you dont throw hammers it needs to go down faster it last for a dick year (i main titan)

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          • Edited by Sppeedbreaker: 10/17/2015 3:23:23 PM
            Either no proximity detonation with hammers, slightly reduced damage damping (so they're a tad bit easier to kill), or get rid of the cross-hair when hammer is active. Or reduce the super energy required for suncharge to make it a more viable option over more hammers.

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          • Maybe smaller blast not a kill unless the hammer is a direct impact

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          • I don't think they should nerf HoS, but in the event that they do, just lower the damage resistance by just a tiny bit, not too much though

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            • I think health regen is fine but needs to be like 4-5 hammers, more than golden gun, because golden gun is a lot easier to hit people

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              • Reduce armour a hair so rockets can one hit a max armour spec titan and slow down the rate in which your health returns after a kill. As like other titan subclasses if you neuter our super you kill the class as we dont have many passive skills that make a powerful class. So this should make it nice and balanced without killing the class.

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                • Reduce the armor. Cut down the time. Otherwise make the rest of the class useful...

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                • I think striker and defender should be re-designed to reflect the new sub-classes focus on unique nodes for unique set ups. Same for the other two classes and their vanilla subs. The new subs aren't OP, they're just designed well...showing how poorly the original subs were designed. Titan just skews this the best. At least the defender sub is radically different than sun to still be useful. Striker (which I love) is now pointless.

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                • I think it's fine. Cut down super time by just a few seconds. I don't get 10 hammers, I'm one shotted by GG, I've been put down easily by snipers and shotgun, and even melee. I'm not great at PvP, but when a Sunbreaker comes at me, it's either run or balls up and take him out.

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                • Just make it so they can't Sprint with it activated. Problem solved.

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                • I think pvp nerfs should be separate from pve because I see Sunbreakers needing their power in pve.

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                  • Titans OP

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                  • Armor reduction. Seriously, it will hardly make a difference. Can you guys honestly say you get GG shot or sniper domed even 20% of the time? I spec for max recovery and some agility so a GG shot and a sniper head shot will 1 shot me every time. Yet I have never been killed by sniper and GG has killed me at full health maybe 5 times.

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