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Destiny

Discuss all things Destiny.
Edited by gcw0068: 8/20/2015 1:32:00 AM
1

Legendary Exotics- Reforge Guide

We've all heard of The Fulcrum. Or the Minimoon. AKA the, credit to me, Fulcrumoon. Xbox players love it. PS players love it. Even Mr. Fruit loves it. I got myself a Fulcrumoon once. Almost. Didn't get Braced Frame, but it had insane handling due to Injection Mold and its sight. Anyways. I recently got a Dry Rot 32 and did some research on that. Apparently you can make a 4th HorseXbox out of it. So that got me thinking- "can all exotics be reincarnated in legendary form?" The answer is, pretty much. Here you go- not all of them are perfect, a few are just patchwork, but none of them use your exotic slot. Suros Regime [spoiler] .Her Right Hand OR Pest Control Matrix .Red Dot[b] OAS[/b] or OES .Focused Fire .Extended Mag; HCR; +range perk .Glass Half Full Final Stats: HRH 23rng; 63stb; 66rld; 25/38 mag PCM 28rng; 60stb; 59rld; 27/41 mag SUROS 40rng; 68stb; 65rld; 33 mag *Using another sight could improve range, but range usually isn't all that important [/spoiler] Hard Light [spoiler] .First Rule DHYB .Red Dot [b]OAS[/b] or OES .Hipfire, or choice .[b]Armor Piercing Rounds[/b], Skip Rounds .Hidden Hand (HL has 100 Aim Assist) or Glass Half Full OR .AR760 Truth Serum or Unwilling Soul-09 .Sight for stability .Focused Fire .[b]Armor Piercing Rounds[/b], Skip Rounds .Glass Half Full or Hidden Hand (Rangefinder is viable) .This provides 13 unzoomed damage, or 16 zoomed damage, vs 17 damage. Provides Hard Light's ROF when zoomed. [/spoiler] Monte Carlo [spoiler][b]Silimar's Wrath[/b] [ii]/ First Rule DHYB .Ranged Lens RLS3/ Focus Lens FLS2 .Hip Fire .Extended Mag, High Caliber Rounds or Flared Magwell, Reinforced .Army of One SW 40/60 mag MC 36/ 56 mag [/spoiler] MIDA [spoiler].same archetype with a good mag size .sight: whatever is "light and snappy" .Full Auto (Hair Trigger grew up) OR Battle Runner .Quickdraw/ Lightweight/ SPS .Third Eye[/spoiler] Bad Juju [spoiler].Fast ROF Pulse Rifle .Feeding Frenzy .+stability .Reactive Reload = 2 burst kills after the first. Lightning fast reloads.[/spoiler] Hawkmoon [spoiler].The Fulcrum, duh .LitC .Braced Frame- NOTE that come 2.0, the mag size may be even smaller; this could be good and/or bad .Final Round TF 39rng;51 rld; 6 [2] mag.....alt 8 [2] mag HM 38rng; 39rld; 13 [3] mag[/spoiler] The 4th Horseman [spoiler].Dry Rot 32 .Aggressive Ballistics, Field Choke is a bonus .Full Auto .Fitted Stock*; High Caliber Rounds^ (or Quickdraw); Smallbore .Final Round *4th H has a reload booster here, but Dry Rot already reloads much faster, but has inferior stability. ^Dry Rot doesn't shoot quite as fast, so High Caliber rounds are useful against the PvE tough guys. Their stun time could potentially compensate for that slightly lower ROF.[/spoiler] Invective [spoiler].Invisible Hand M7 or Dry Rot 32 .Field Choke/ Accurized .Grave Robber or Replenish (class build dependent) .Smallbore .Final Round[/spoiler] Quickscope MLG Pro (inspired by P&T) [spoiler].[b]LGH[/b], Epitaph or Broken Truth .Shortgaze SLH-10 .Hidden Hand .Snapshot .Unflinching/ Performance Bonus This means Low Grade Humility would have 70 Aim Assist, 5 more than Patience and Time.[/spoiler] Ice Breaker (pre HoW) [spoiler].Efrideet's Final Round .Shortgaze; Ambush if skilled enough .Firefly .Performance Bonus? .tada[/spoiler] WIP

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  • Interesting... Maybe we can make a pseudo red death come ttk. When Deej looks at the Crucible weapons in the stream, the rocket launcher has a perk that gives a chance to regen health when critically injured, if you get a kill.

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