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Destiny

Discuss all things Destiny.
3/15/2015 5:11:00 AM
49

Should Sticky Grenades Track?

Yes

497

No

784

Debate

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  • I get killed by more fusion and magnetic grenades than supers.......

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    • No. The Plasma and Spike grenades in Halo didn't track and they were fine.

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      • Since the PVP tag is there I say absolutely not. If it were for PVE only then yes. Sticky grenades are a 1 shot kill and should only be rewarded to those who land it on their target.

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        • No, they should reward accurate throws

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        • Yes they should because Warlocks have to maintain their superiority, lest the savages known as Titans and peasants who would be Hunters begin to think they are great.

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          • Good luck hitting any moving target with grenades that don't have at least some aim assist.

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            • If Bungie boosted there speed no since you can avoid them even with tracking yes

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            • If they want to keep them as "sticky grenades", dedicate their servers so people don't have lag problems. Then reduce the tracking factor by half. Fusion grenades are freaking homing missiles

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            • They already do. But only when they are only 5 feet away though.

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            • NO, they should stick though. Seriously, mine just bounce of enemies and explode on the ground 1/2 the time.

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            • My warlock nade seems to track alot, the titan's, not so much

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            • Yes why? Because every class has a germade that sticks

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              • Not as much as they do, but alittle bit... I can't tell you how many times on Halo 3 I threw a sticky and didn't get the kill because it went through the guy's legs or something.

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              • I feel like magnetic grenades need a little tracking. I can't tell you how many times it was thrown straight at someone only to have it magically float around them. It's aggravating to say the least.

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                • I say PvE yes, PvP no.

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                • Tripmines are definitely the most op grenades, so yes

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                  • That'd be op

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                  • I went with yes, because everyone moves so fast and the splash radius on sticky grenades is so small that they would be close to useless without the homing function. These aren't plasma grenades being thrown and waddling Spartans in Halo 3.

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                  • Its about grenade balancing. If some of the sticky grenades (and I say some because we all know the tripmine sticks but doesn't track) didn't have lets call it "magnetism" they would almost exclusively be avoided since there is so many dodges and gyrational movements that can completely avoid it. Slide and blink are excellent examples of this since this accounts for a majority of the players. A simple button press to slide changes where your hitbox is by a huge percentage and the same is true for blink where you can teleport. Its not true homing or tracking its proximity trajectory.

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                  • No issues with stickies. They need to have a little auto aim given the quick TTKs in this game and the effectiveness of other grenade types. A 1-shot in Halo meant a lot more than it does now so you can't have them have the exact same efficiency. I'm still more concerned with people who have double the amount of special kills vs primary kills.

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                    • I wouldn't mind a very little tracking, more so a bigger hit box considering how much enemies tend to dodge. But current tracking is way too high. It's useful for Pve but too extreme for pvp.

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                    • Tracking along with being a one hit kill? I've had too many people panic and throw a grenade at me close range only to kill me from the grave. It's annoying to say the least.

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                      • It's good and bad, good because it tracks, bad because it slingshots around them

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                      • Been a victim on this alot and I dont care. depending on my build I use this alot as well. The tracking margin isnt that insane also. At a certain distance though, it is difficult or impossible to dodge if not super mobile. The downside to the grenade is if you miss it usually sucks. AoE type grenades are easier to set ip in a sense because it still does dmg in near vicinity of your target. whereas if u outright miss these, the blast radius of it exploding elsewhere stinks.

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                      • I'd see waaaay to many tears when I make it rain fusion grenades while wearing HOPF.

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                      • they already track when thrown close enough

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