Aggressive Burst pulse rifles need the damage cushion update 140 hand cannons received.
Feedback:
•[i]Increased Aggressive Burst pulse rifle critical hit damage by 7%(30 damage to 32 damage).[/i]
•[i]Increased Aggressive Burst pulse rifle body shot damage by 6%(15 damage to 16 damage).[/i]
The change will make the optimal TTK 7 head 1 body vs all resilience values. This will parody High-Impact pulse rifles(2 bursts) that are currently 5 head 1 body vs all resilience values. It currently has a optimal TTK of 8 crits vs an 8+ resilience value target for reference([i]7crits 1body is non-lethal damage currently[/i]), encase any one thinks this change/buff may be to radical.[b] Seriously, a 100% accuracy requirement for a slightly worse TTK?!?[/b]
Lets get on this change Bungie!
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Nah, given the direction of PvP and the handholding everyone is doing, this is going to promote distance team shooting gameplay even more.
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Not to mention that the recoil is more challenging to control, and you can't peek-shoot as effectively with Aggressives as you can compared to High-Impact. On the other hand, Aggressive Pulses have the most range of any pulse archetype.
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You seriously want to encourage even more hand holding wth
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God no...already herds of people in groups with scouts and pulses you do that and it will be ugly as he'll
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No, don’t buff Dad rifles. Do you also want an auto rifle buff and fusion rifle buff?
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Edited by La Blue Girl: 4/19/2024 11:26:24 PMI... dunno man. My sacred provenance still melts. A buff might bring it dangerously close to broken territory. Unless my aim is just that good? I dunno. It feels like it would be slightly broken.
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They just got buffed? They have the highest range of any pulses
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If that buff, blast furnace pulse will be over used in pvp. It nice if it buff on light frame pulse.
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I personally believe every primary should have forgiveness for 1-2 bullets. The extent adjusted based on how risky those weapons usually are to use, but I know it would just invalidate several. Like why use 120 HCs over 140s if they both killed in 2 crits 1 body? And 1 crit 2 body on 120s was deemed too strong as was 2 taps with just a 10% buff, which was resolved by the damage nerf they got ages ago.