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Destiny 2

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11/13/2025 6:15:01 PM
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Call to Arms Event Feels Punishing Instead of Engaging

The return of the Call to Arms event had a lot of potential to bring excitement back into Destiny 2, but the current scoring system feels more punishing than engaging. Instead of pulling players in, it’s having the opposite effect — shutting them down. The way progress is tracked seems to favor high-skill PvP players while leaving casual and mid-level Guardians feeling left out. Many players are investing time and effort but seeing very little progress, which quickly drains the motivation to keep playing. For PvE players, the disconnect feels even greater. The event doesn’t seem to value their usual style of play, which goes against the spirit of Destiny being a shared world where all activities and playstyles matter. Right now, Call to Arms feels more like a divider than a community event. It should be something that unites all Guardians — PvP and PvE alike — but the current scoring and structure are discouraging the majority of players instead of celebrating their participation. Bungie has always been at its best when events bring the community together. Hopefully, Call to Arms can be reworked in that same spirit so that every Guardian, no matter how they play, feels included and rewarded.a

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  • I gave Destiny 2 a chance last weekend and played a little while. Yesterday I tried Call to Arms in the Salt Mines. I put on the best I had and started the game. I hoped it would feel engaging, that I could relax, shoot some bad guys and fairly quickly be done with it and then make dinner. But I died, died, died and dined. The areas where full of drone-protected enemies, yellow bar enemies and a big boss in every room. Some "normal" enemies. Then I got kicked out of the game in the midddle of it. I noticed that you only have so many lives. Well, for me it does not feel engaging. I don't have the best gear, My build is not perfect and will never be. I don't have the time to play so much, and on the side watch YouTubers how to play the event and what weapons and armour you'll need, and then play to get those weapons and armour and then lastly play the event. I know good players with good builds can quickly finish it, but that is not me. So that was the first time I played Call to Arms as well as the last. I don't like the concept of punishing the players and making the time they spent in the game feel worthless.

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