The return of the Call to Arms event had a lot of potential to bring excitement back into Destiny 2, but the current scoring system feels more punishing than engaging.
Instead of pulling players in, it’s having the opposite effect — shutting them down. The way progress is tracked seems to favor high-skill PvP players while leaving casual and mid-level Guardians feeling left out. Many players are investing time and effort but seeing very little progress, which quickly drains the motivation to keep playing.
For PvE players, the disconnect feels even greater. The event doesn’t seem to value their usual style of play, which goes against the spirit of Destiny being a shared world where all activities and playstyles matter.
Right now, Call to Arms feels more like a divider than a community event. It should be something that unites all Guardians — PvP and PvE alike — but the current scoring and structure are discouraging the majority of players instead of celebrating their participation.
Bungie has always been at its best when events bring the community together. Hopefully, Call to Arms can be reworked in that same spirit so that every Guardian, no matter how they play, feels included and rewarded.a
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9 RepliesIt def feels weird until you remember that you literally only need 100 points for the helmet. Thats 2 top 10% scores. Not sure what other combinations would get you there. I can understand not wanting to play if you aren’t above 500 light though. Since for some goofy reason light level is tied to score.