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10/3/2025 4:03:25 PM
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Why does the Fireteam quick play end at Master

Why does the fun end at master. Playing random maps mixes it up. Capping it at master makes the rewards lackluster and boring.
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  • i would guess its bc higher difficulties can require more focused builds with champions, shields, etc. ? but thats present in master too. Quickplay gm & ult for fireteam and pinnacle ops would be peak fr

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    • [quote]Why does the fun end at master. Playing random maps mixes it up. Capping it at master makes the rewards lackluster and boring.[/quote] Yeah, it should be on for all difficulties.

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    • Honestly a great question. Its not like teams that form for GM/Ultimate content are using mics anymore anyway. Whats the difference, just matchmake all that stuff now. Really between that and finding people youre close to in power and setting the score for every single activity...why are they making us fo all this busywork? It's almost like they have no content so they try to stretch our in-game time any way they can now.

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      • Because GMs and above are a real -blam!- show. The timers are utterly crap and obviously not played by the developers at all.

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      • I agree. Fortunately you always get a selection of mm GMs, but I liked the Playlist RNG up to Master. They need to get all old stuff into the portal, at least if they are not able to create new strikes and so forth. But there are some which are borderline insane like onslaught, crawl etc where on GM+ you get an awful time/reward ratio with a significant risk of wiping. Not working with the current player numbers. But I reckon they analyse their statistics. Data Analysis Conclusion ... ?

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