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Destiny 2

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Edited by Yo___Leo: 9/28/2022 7:07:35 AM
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Since Resilience gives flinch resistance (~ stability), recovery and mobility should enhance something else

Thoughts? Mobility = more handling across the board Recovery = slightly more abilities regen?

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  • Recovery is already important and is a most pick for most players. Mobility is the only stat lagging. My suggestion is that with mobility you get +5 AE per tier with a max of +50 AE at tier 10. It would be a great way to spec into the AE stat without forcing certain underwhelming exotics that bungie lazily buffed by adding AE to them. Also the -50 AE on stompees would actually make sense… you give up all of the AE bonus from the mobility stat for extra movement capabilities.

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  • Edited by Scratch: 9/29/2022 7:48:59 PM
    In order to have a game with 3 abilities and 3 characters that specialize in each ability, balance is only achieved if the 3 abilities are equally powerful/useful. Question is, are: 1)40% damage reduction 2)Healing time reduced by 3 seconds 3)Increased strafe speed* On par with each other? Would having mobility increase sprint speed as well as strafe bring them up to snuff with each other? (*Yes, mobility does increase initial jump height, but for Titan/Warlock to get the most height from their jump they double tap jump, bypassing the initial jump anyway. Also, I've been told that lowering mobility actually makes you faster(skate) so there is more benefit in making mobility lower.)

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  • I definitely think the other two need something. At the very least mobility needs something. At the moment hunters get the short end of the stick considering all 3 stats are important to them now. Whereas titans and warlocks can just ignore mobility because it really doesn't affect them.

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  • Recovery is already the strongest stat on its own. All three classes build into it to be effective. It doesn't need anything else Resilience has recently become far more important with it's increased DR in PvE and flinch reduction Mobility is the only one lagging behind. Only hunters need it. In fact, most warlocks and Titan build out of mobility as a lower jump height makes them faster

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    • Resiliance - Tank more damage, take less flinch Mobility - Jump higher, Strafe faster, Increased Airborne Effectivness Recovery - Faster health regeneration, Shorter delay between ability activations (double melee faster, grenade + melee faster, etc.) I'm not sold on Recovery, any ideas?

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      • Realistically discipline should buff handling. Or strength.

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      • Recovery already is very useful, mobility isn’t, there is 0 reason for titan and warlock to use mobility

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        • Mobility should enhance Aerial Effectiveness, since there aren't too many ways to build into that

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          • I like the idea of Mobility improving handling.

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          • Bump. Many ideas flying around. Main thing is that Bungie sees this and gets the idea. Im sure they can come up with good reworks but, they absolutely should look at those 2 stats again. Additionally the other 3 could have extra effects too. Discipline at 10 should give grenades 10% more damage. Strength does the same for melee damage. Intellect does the same for super damage. For Ward and Well, they could simply give a 10% longer duration which would equate to a few added seconds but still a good extra to have!

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          • Recovery should reduce falling impact and weapon sway from hitting the ground.

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            • Mobility and recovery do enhance something else? It exists for a purpose.

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            • Edited by Wes: 9/28/2022 2:35:01 AM
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              Hot take: The best movement [i]potential[/i] should require a build, not "Slap on exotic X and profit." Rework the movement exotics and make mobility effect sprint speed and slide distance in addition to its current affects. Maybe make it affect AE as well (if AE just has to stay). Players should have to really decide to between the top three stats. Right now Titans and Warlocks benefit from low mobility, which makes resilience and recovery no-brainers. Recovery does so much right now I'm not sure what they could do to make it matter more. A nice buff would be to make mods cost less though. The current costs are really outdated. That and armor affinity need to go.

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              • For mobility, maybe better handling or increased sprint speed Recovery is tougher since it's already a useful stat in its own right. Maybe slightly reduced duration of status affects (scorch, supress, etc.) applied to you?

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              • Recovery = small base ability regen and recover faster from status effects except slow. At 10 recovery things like scorch, poison, blind. For the damage it would remove a couple of ticks or reduce the duration of blind or suppress. Mobility = increase sprint speed and reduce the effects of duration of slow effects. At 10 you sprint 1.25x faster and slow stacks decrease faster. Change to slow as well 1-2 second period before slow stacks start to decrease and unable to sprint while slow. Walk speed decrease as well.

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              • Edited by Chunk: 9/28/2022 6:11:10 PM
                I've been saving mobility needs a rework for a long time. Mobility should tie directly into character sprint speed and jump height and speed ( not just base 1 tap jump height, walk and straffe speed ) Recovery maybe tie an airborne effectiveness stat to it.. I initially wanted an AE stat tied to mobility but players would moan having to spec into Mobility stating hunters have an advantage but everyone wants recovery so it would be more fair.

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                • That would be pretty cool, wish all stats got more perks to them. Discipline - Increased AoE and duration. Strength - Lunge range, charged/uncharged melee hits over penetrate targets (cone shaped AoE, 1-3 meters) maybe uncharged melee count as ability at higher tiers.

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                  • Recovery is very very helpful especially in pvp where it's arguably still the best stat since the flinch resistance and extra health are barely noticeable. Mobility on the other hand needs some help.

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                  • Recovery doesn't need anything else due to how potent it is. Mobility affects jump and stafe speed. It doesn't need more.

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                  • Recovery is already the best stat in the game no matter what you are playing. Just buff mobility. Its borderline useless in pve

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                    • They really need to make Mobility more relevant to the game. Right now, it's a dump stat for both Titans and Warlocks (for the most part).

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                      • I must have missed the memo regarding resilience=stability, care to share the link please?

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                        • Mobility may as well be renamed Hunter dodge ability. It can be totally ignored by Warlocks and Titans. Yes, mobility increases the height of your initial jump, but this is irrelevant to Titans and Warlocks since they get the most height from double tapping the jump button. The height of their initial jump has no effect. Warlocks/Titans: Ignore Mob, build into res and rec get class ability free. Hunters: Build into class ability [i]at the cost of [/i]res and rec. I think mob should affect sprint speed. That way each class could build into their class's ability and gain the benefit or build out of class and sacrifice ability. There is no reason right now for Warlock/Titan to take mobility, so they can put all their stats into the only two stats that matter.

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                            Actually….really like this. Someone should see this.

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                            Resilience is not tied to stability, but flinch instead.

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                            • Edited by Cervantes: 9/28/2022 9:32:59 AM
                              My suggestions... Mobility: Reload Speed (a considerable increase here, which would allow Hunters especially to take advantage of perks like Desperado and Kill Clip, in addition to being able to use a dodge that doesn't reload their weapons). Recovery: Airborne Effectiveness (since Warlocks always build into this and they are the true flying class, they deserve to get better Airborne Effectiveness from it). Discipline: Aim Assist (nothing insane, just a couple points as this could easily get out of hand otherwise). Alternatively, maybe something involving esplosive weapons like Blast Radius. Intellect: Handling (it is arguably the most important stat in most weapons after Range, so I force people to build into this abandoned stat again). Strength: Melee lunge range (not a Synthoceps-level increase but a small amount for those who want to build into this).

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