Just a low intellect Titan main spitting ideas for subclass updates, which probably won't be until after Final Shape, and writing it down for future reference. The goal is to add new avenues of destruction, while making sure each subclass has the same amount of options to choose from. If you do read it, feedback welcomed. Will make other threads for Hunter and Warlock.
[b]Changes for All Classes[/b]:
[u]New Void Grenade[/u]: Shield Grenade
Creates an orb of protective Void Light on impact, granting Void Overshields to allies who pass through.
[u]New Arc Grenade[/u]: Amplified Grenade
Creates an orb of overcharged Arc Light on impact, granting Amplified to allies who pass through.
[u]New Stasis Grenade[/u]: Shatter Grenade
An explosive grenade which explodes after a short time and deals massive shatter damage to targets.
[u]New Stasis Grenade[/u]: Impale Grenade
An grenade that sticks to surfaces and detonates when targets pass through, slowing targets and sending out a stasis spike (a long sharp stasis crystal) which deals heavy damage.
[u]New Stasis Grenade[/u]: Frostbolt Grenade
A grenade that unleashes bolts of damaging Stasis Darkness at nearby targets and freezes them.
[i]Solar[/i]-
[u]New Super[/u]: Burning Maul - Concuss
Summon a flaming maul, spin, and hurl it at your enemies. The maul explodes on impact, causing a massive ignition and creating a giant cyclone which scorches targets.
[u]New Class Ability[/u]: Overcooked
Charged yourself with solar energy, slightly scorching nearby targets. Your abilities apply more scorch stacks (Stacks with Ember of Ashes). Defeating scorched targets extends its duration. Lasts 10 seconds.
[u]New Melee[/u]: Heavy Hammer
Throw a heavy hammer which explodes and scorches targets on impact. Explosion from letting the hammer expire is larger and applies more scorch stacks. (Slower to throw, doesn't bounce as much)
[u]New Melee[/u]: Melting Point
Hold while grounded to plant your feet and begin charging your fist with Solar energy. Release to unleash a devastating ignition in front of you, dealing damage that increases with longer charge time.
[u]New Aspect[/u]: Burnt Shard (+1 Aspect Energy) - "This shard was once Martian sand struck by a seasoned Sunbreaker. It still feels warm to the touch."
Your Hammer Strike has an extra charge. Your Throwing and Heavy Hammer can return to you from a certain distance (binds to charged melee). Melting Point scorches targets that are further away.(outside the rage of the ignition) When Roaring Flames is active, your base melee increases damage (1.2x multiplier per stack aka normal damage bonus).
[i]Void[/i]-
[u]New Super[/u]: Joint Offense
Overcharge yourself with Void Light, creating a Void aura around you. While allies are inside your aura, they gain a regenerative Void Overshield and Weapons of Light. (Think of it as an alternative to Well of Radiance. Void Overshield regeneration is delayed in PvP)
[u]New Class Ability[/u]: Frontal Shield
Create a small, personal Void shield in front of you. The shield follows you as you move, and makes an opening for you to shoot through when ads.
[u]New Melee[/u]: Shield Detonator
Hurl your Void Shield at enemies with Volatile energy. The shield explodes on impact, making nearby targets Volatile.
[u]New Aspect[/u]: Paladin's Will (+3 Aspect Energy) - "A damaged note with the Guardian Oath written on it. The oath remains unfinished."
When you case your super, all enemies will target you for a short duration. If you die while your super is active, you release a massive volatile explosion.
[i]Arc[/i]-
[u]Updated Super[/u]: Fists of Havoc - Quake (Current Version)
Killing multiple targets simultaneously with Fists of Havoc extends its duration.
[u]New Super[/u]: Fists of Havoc - Detonator
Supercharge your fists with Arc energy. While Active: [Light Attack] Charge an Arc projectile which blinds enemies and leaves a small aftershock. [Heavy Attack] Slam your fist to the ground damaging nearby targets. Slamming in the aftershock sends out an Arc wave which jolts nearby targets.
[u]New Melee[/u]: Arc Shot
Hold input to leap through the air. Releasing unleashes a powerful dash attach that jolts targets. (Behaves similarly to Stasis melee)
[u]New Aspect[/u]: Overload (+2 Aspect Energy) - "These brass knuckles have been shorted with Arc energy. You feel the Arc energy hum and vibrate between your fingers."
You're melee ability recharges faster when amplified. Melee kills while Knockout is active have a change to fully refund your melee energy."
[i]Stasis[/i]-
[u]New Super[/u]: Frostbit Javelin
Summon and hurl a massive Stasis lance at your enemies. The lance freezes on direct impact and deals massive shatter damage, and slows nearby targets. Targets killed with your super shatter other enemies.
[u]New Melee[/u]: Shatter Blast
After sprinting while airborne, activate your charged melee ability to slam to the ground, slowing nearby enemies and creating a Stasis crystal a short distance in front of you.
[u]New Melee[/u]: Shatter Slam
After sprinting, use your charged melee to jump forward and slam your fist into the ground, shattering nearby enemies. If performed mid-air, slam straight down.
[u]New Class Ability[/u]: Crystal Launch
Create a Stasis crystal directly below you, launching yourself high in the air.
[spoiler]I like trains.[/spoiler]
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