This, this is what you did,
https://youtu.be/ChLyi0s5aLw
I didn’t think that anyone would be able to capture it all in one funny -blam!- video.
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For the record, I wanted Stompees nerfed. The fact that they completely gatekept things like Omni is a testament to their former strength. No debating that. Turns out passively doing [i]everything[/i] better [i]for free[/i] is powerful. And full disclosure, NONE of my Stompee nerf ideas added RNG to movement-based fights. In fact a couple of them were a combination of buffs and nerfs in a way. However, I did NOT ask for: 1. Spammable regen, DR, and overshields, making straight up health advantage present in every gunfight. 2. Leaving oppressive-if-abused options completely untouched (looking at you Omni and LoW). 3. Nerfing in-air accuracy across the board, making RNG a big factor in gunfights. 4. Nerfing shotguns to the point where the RNG is so bad most pellets are hardly worth running. 5. Leaving sniper and Lorentz flinch unchanged. That ain't on us. That's on Bungie. And considering the scope of the AE changes, they had likely been developing and playtesting it for several months, if not at least a year. That crap was gonna happen no matter what, Stompee complaints or not. I mean dude. They straight up said "Movement is oppressive." Like what in God's name? That is one heck of a leap to go from: "Free movement enhancements with 100% uptime are oppressive." all the way to: "Any player hopping and shooting at the same time is oppressive." And Bungie made just that leap. Honestly made me lose any and all faith I had in the sandbox team. I'm just hoping when they add more ways to build into AE, preferably with leg mods and/or the mobility stat, part of this issue goes away.
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People on here defend this which is mind-boggling.
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...just don't play PvP.
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I’m cracking up from how accurate this video is at representing how the game played this season. Good stuff.
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This game is my soap opera. 🍿
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This is the problem that happens when the devs don’t play the game, they use metrics to make every decision rather than actually playing the game and seeing first hand what is happening. They nerfed stompees and opened the floodgate for all the other hunter cheese, they’ve nerd and are continuing to nerf close range special weapons until everyones running around blocking facetanking even heavy weapons with a glaive, they’ve nerfed sliding and being airborne whilst simultaneously making it near impossible to flinch someone and buffing scout rifles to the point where camping a rift or a barricade with a long range weapon is the most viable way to play mid - long range and map whoring a fusion or invis apeing with low the only way to play close range.
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Edited by Kiro - 13: 8/17/2022 11:55:01 PMAll I can say is they better be adding a secondary utility/rework/buff to the mobility stat. The stat solely exists to adjust dodge cool down and thats about it. Warlocks and titans get to ignore the mobility stat & move faster then a hunter with 100 mobility+stompees once they get use to using shoulder charge, skating, bunny hops, & dash'n to maintain momentum. You would have to have some OEM level of denial to say its totally fine to build 100rec and 100 resili because mobility does nothing for me but skrew buffing it for every one because hunters would no longer have a dead stat they need to invest in.
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That music it -blam!-. No thanks
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[quote]This, this is what you did.[/quote] Have you tried: not jumping every 2 seconds.
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Deposit tears here: 🥛🥛🥛🥛
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All of that will be reverted with Amplified next week, and we'll be back here reading the cries of babies talking about people sliding 50 feet jumping over the physics and landing on another map from all the movement buffs.
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first time hearing of someone asking a movement nerf? where you find that crazy players?
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So you’re saying Hunters would give up the pure cheese that is Lord of Omni Wolves to have longer ttks but more accuracy when jumping? lol sure. Only because they were too narrow minded to even try it in the first place. Many of those same stompee mains would be in here demanding the nerfs, while others would just make the switch themselves. Nobody was warned, Hunters never strayed from their one meta.l until they were forced. lol
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Oh boy wait untill you use 4th horseman in pve, my god, 3 meters drop off, 3, your fist reach twice as far
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It'll just get worse with arc 3.0 based on what they're doing with it...
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That should be MOTW!!! I normally hate PvP videos but that one! That one rocked my abysmal morning to life!
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Edited by BOSSNONO254: 8/17/2022 4:08:02 PMAll I’m saying is titans just got a movement buff. With a new dodge animation similar to hunters come arc 3.0, (check out the latest TWAB for more). As well as an amplified buff for all classes with increased mobility and slide duration. Man I can’t wait till next season comes out so I can switch back to top tree striker!
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I love what I am seeing. It was about time the players got their "I hit everything perfect mid-air"-quake gameplay removed.
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Destiny 2 pvp will always be full of cheesy stuff. Before lorentz there was arbalest which is independent of "movement nerf"
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Movement hasn't been nerfed.