Movement in Daybreak reverts a previous fix ... and feels bad. Again.
In Go Fast Update, the initial speed burst from jumping in Daybreak was awesome. But ONLY If you had Burst Glide equipped. The other two jumps looked and felt like a kite pinata.
So sometime later, the penalty/noticeable difference when using Balanced or Strafe Glide was nearly eliminated.. making all jump types fully viable.
This change was almost completely reverted at Solar 3.0, meaning the slower jumps feel like crap ..again... with no positive trade-off. Icarus Dash is fine, but not worth the lethality loss in pve.. and worse still -- it consumes too much Super energy. On a Super with laughably poor energy efficiency already.
Please consider penalty reduction/removal
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