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Destiny 2

Discuss all things Destiny 2.
7/31/2022 7:28:21 PM
1

PVP Rewards - What we could have to help.

Hello everyone, this is my first post on the forums, I used to "complain" about the game on Twitter, but after the happenings that occurred I decided to switch to the forums on a more professional approach. I want to also say while we start, that I'm open to all criticism and sugestions you might have. Currently, there is little incentive to play PVP from a regular standpoint, besides triumph requirement for current Solectice event, we only have weapons, a shader, the Ritual Weapon, some ghost projection and materials. These are not "bad" rewards, and I think attaching them to the ranking system was a great decision! But when it comes to "ranked" game modes, the situation changes a lot. There is currently no playable reward from hitting legend. Not a weapon, Not a catalyst (You can get it without being Legend), not a skin, and i think that that should be different. What I'm about to say, I do without knowing how much work time goes into making a weapon/skin/catalyst, so please bear with me when I'm "asking" for this: For the regular playlist activities, after achieving max rank 16 and resetting, there could be a skin for a current season PVP weapon as a reward, this would be a much bigger incentive than the exotic that currently exists. For the ranked game mode, Survival, there could be a DLC wide array of weapon (Maybe 6 overall, and cycle 3 across every season). Those weapons would be attached to certain ranks within the system, similar to how we unlocked "The Recluse". They wouldn't be a fixed roll, the player would unlock the ability for them to drop after achieving a certain rank. I debated within myself if there should be Adept version of those same weapons after achieving legends, but I guess they want to keep them in Trials. Talking about Trials. Trials of Osiris is a really hard game mode to get people into, it is always riddled with the last cheese (whatever it may be), and the skill gap is incredibly big. No weapon or skin would fix this, so what I'm suggesting will only be related to current system rewards, not with changes to the game mode itself. I want to start by saying that the changes that happened to trials in terms of rewards and focusing are GREAT and really brought more attention to the game mode. But I think we can do something about increasing the player base, at least a bit. Crafting Trials Weapons! The way this would work out, is exactly like is done in other game modes, you play, you have a chance at a red border, you get 5 you unlock the pattern, but I hear you saying "Trials weapons don't drop while playing!", they don't need to, it could only be available through focusing. This would increase the number of people playing the game mode actively and would work for a long time, since players would need to acquire Trials Engrams in order to focus them. Since after playing a bit the reputation gains start getting slow, it would be nice to see maybe a chance for an engram to drop from a game, but that is probably asking for too much. But what I think would be a major change to help with population across the board, but is very controversial, is: Giving the weekly adept weapon after doing 25 games in the trials playlist. In my head, this type of change could possibly increase significantly the number of weekly players across the season, this reward would be locked to 1 per week (so if you do 50 games, you don't get 2 adept weapons), and it would be a regular drop, it wouldn't have double perks (if my top idea was in play I mean). This is where I ask for feedback from hardcore trials players, I'm very casual myself, only having a couple of flawlesses, but I remember that when playing for that 7 win streak, it would be mentally draining to do it. This is not everything I have to say, I actually didn't want to put these 2 topics together, but I don't want to join the forum by spamming it already (I'll wait a bit before my next feedback post). Thank you if you read it all and have a great week!

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