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Destiny 2

Discuss all things Destiny 2.
Edited by Silver: 6/7/2022 1:53:39 PM
37

Rift was great!

Me and my clan had an absolute blast in Rift last week. We loved the communication/team based game mode rather than just the ‘go to point A, go to point B’ control mode that we’ve been used to. Sure, there were some bugs and changes that could be made but overall it was a great experience. A lot of games we played were against solo players (not sure why they weren’t using freelance) but we also had some really close matches against other full teams where we had to knuckle down and really communicate with each-other to get the win! A couple of changes we thought would be good was a mercy rule - perhaps 3-0 is a mercy? Possibly changing the respawn timer to 7-8 seconds as well would give players the chance to get back into the game.

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  • Edited by Skrood: 6/8/2022 1:16:58 AM
    You're correct, when you're in a stack it's manageable. However, in a duo or even a trio, playing a full stack sucks. You are almost [i]guaranteed[/i] to get steamrolled. We had a game where my 3-stack were the only people to even get kills. All 3 of the randos had a 0.00 Eff, if you can believe it. I'm not joking. Here it is. https://www.bungie.net/en/PGCR/10910598593?character=2305843009271669714 The mode (aside from the massive amount of bugs) is okay, but it fundamentally doesn't work right with how busted the matchmaking system in D2 is. The got rid of SBMM because the streamers whined, which left the other 99% of the player base out to dry. *If they added in mode rotation (control, rift, skirmish, elim, etc.) to IB, I don't think people would have hated it so much. It's being force-fed a single mode that often isn't fun, the whole time. You may not like eating your veggies, but it's more bearable if you're able to have some steak on the side.

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