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Destiny 2

Discuss all things Destiny 2.
5/26/2022 11:46:49 PM
29

Is free to play the reason we don’t have a lot of the same things we had in D1?

Strike exclusive loot, vendor refreshes, factions, faction loot, class specific weapons. The feeling of inspecting a guardian in D1, seeing some unknown weapon and wondering where the got it was exciting. I remember first running into someone with hopscotch pilgrim in the crucible and became so determined to grind for it and it was fun. Like what’s causing the difference between D1 and D2 as far as those things?

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  • Edited by kellygreen45: 5/27/2022 11:11:44 PM
    In a word? No. 1. Strike Specific Loot became Nightfall weapons. 2. We do have vendor refreshes. The issue is that the game has DOZENS of vendors, and Bungie wants us getting our loot as drops. Not BUYING it in the Tower. 3. The Factions served no purpose in the game. They were just three useless vendors. They played an important role in D1 because the game had so little content that Bungie had to use them as a means to get us loot. 4. Faction loot was just reskinned versions of the gear from the previous DLC. Ornaments now serve that function. 5. Class-specific weapons were abandoned because of PVP....Tlaloc. It was the only decent class-specific weapon and it gave a bit of an advantage to Warlocks who used in Crucible....and PVP players complained up a STORM about how unfair it was. So it put Bungie in the position of having to spend limited development resources on weapons that either weren't very good....so the balance of PVP was protected...... ....or that were good, but would have to be nerfed soon after their release because of inevitable complaints from PVP. It was an unwinnable game from their point of view....so they stopped trying to win at it. [quote]Like what’s causing the difference between D1 and D2 as far as those things?[/quote] The game has gotten better, and Bungie has a better idea of how to design loot games. People in this community tend to look back at D1 with a lot of nostalgia...and try to make a VIRTUE out of the necessities of POOR design. Destiny 1 was a fun action-game...but it was a REALLY poorly-designed RPG and loot game. But I think many people who played it didn't have a lot of experience with loot games, and didn't realize this. ...and Destiny 2 over the last three years has evolved in ways that a lot of shooter gamers don't like. So they look back on D1---remember only what it was at the end of Y3----and tell themselves that it was a better game than it really was. I was here back then...and I remember how vicious the criticism was at the time.

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