Why is it so inconsistent to trigger Firewalker? Why does it require 2-3 kills for 1 stack? It makes the exotic only a bad choice for endgame content and not really fun to play.
Following situation. I go into a room with 8 AI Enemies in Cosmodrome Patrol (Dock 13 Section). I kill 3 of them with my Shoulder Charge (Solar) and get 2 stacks. Then I kill 4 more with my Solar Scout Rifle (Vision of Confluence) and finally reach 4 stacks with a duration of 10 seconds and in the room is only 1 enemy left. I kill the last one and that one doesn't even refresh the 4x10 timer back to 10s...
It takes way too long to reach 4 stacks due to the 2-3 kills rule on that exotic. By the time you reach 4 stacks of Firewalker, almost every enemy in a section is probably already dead due to your kills or your fireteam ones.
There is barely a moment where we can utilize the 35% damage buff of the 4 stacks once we reach it, since there are in almost every case no enemies left to shoot at.
So, here's my request. Either
A. Reduce the amount of required Kills for the Stacks down to a 1:1 value (exclusively for PvE. PvP still should require 2 kills)
OR
B. Increase the timer from 10 seconds to 20 seconds
OR
C. Crunch the stacks down to 2 x Firewalker (each stack gives 15% damage buff; -5% of the original 35% because of the lower stack count needed for maximum buff)
Make this exotic more usable and people might play it more than now.
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I think a timer increase would be a great idea, additionally they could make it so that Roaring Flames would give a stack of Firewalker at the same time?