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Destiny 2

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1/13/2022 7:43:04 PM
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You're taking orb generation away from masterwork weapons and forcing us to use a helmet mod slot?

I honestly can't believe what I'm reading. This is one of the worst ideas you guys have had in a while. Mod slots are so valuable, and you're forcing us to use a helmet slot to get orbs of power on multikills when we've already had that through master working weapons. You don't even solve a problem, you just make master working worse and you're taking a valuable mod slot away. Undo now, please. You'll get so much negative feedback later that you'll have to revert this anyway, so maybe just go ahead and do it now. Stop causing needless issues.

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  • Maybe because: 1. It fixes the issue of seperating orb generation from exotic catalysts like we asked. 2. It fixes the issue of too many orbs being generated at the top end of the game, and it causing game stability problems (guitar errors) 3. It encourages build diversity by nerfing Charged with Light builds at the top of the game, while making them easier to use at the bottom. 4. It frees up Masterworking to be attached to a new, and different mechanic that they are hinting about brining to Witch Queen, but haven't revealed yet?

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