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1/17/2022 11:57:59 AM
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Hey bungie if you gonna make orb gen a mod make it a ghost shell mod

And just make it generate orbs just like normal but with the ability to use weapons that aren't masterworked or dont have a catalyst. Please and thank you

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  • Plain and simple, I think it WILL eventually get changed bc of blowback...It's so obviously a terrible idea from Bungie...I'm almost convinced they're just doing this to give themselves something to roll back later on in a twab. Lol No one is going to be using supers or generating orbs period for WQ. And Bad Juju will be METAHHHH

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  • Better than a gods damn helmet slot. If they want to shake things up make ALL Stat mods a 1 or 3. I can't imagine running a raid without ammo this is probably 1 of the worst ideas EVER. Not even to mention 75% of my bank is now masterworks. So all those thousands of hours is now worthless. Unless that new slot is a zero cost and the element idea needs to die right now before it wrecks the game. Can you guys even imagine everyone rolling fire and every mob has arc and void shields this will be the new you gotta take 1 for the team and run shity weapons bro meme. This is a terrible idea and it's going to explode in their face. Unless we get a deep dive twab proving this will work just fine. I'm probably going to move on. Very pissed

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    • This really is the best solution

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    • Great idea Only bad ideas are welcomed here tho. And shitty pvp

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    • I think it would be good to have orb generation be associated with our ghost shell. Thematically it feels right that our ghosts are the link to a power like that, being of the light and all. Gameplay wise it would be just fine. gives more value to our ghost and will give a more strategic choice to some ghost mods. I don't really care about most of the mods unless I farm materials, glimmer, armor rolls etc. It would make my ghost feel like more part of my load-out rather then just flair that has some utility. As an off note, I seem to remember a few years ago the lead weapon sandbox design (or whatever his title is) mentioned that weapons have capped out on their potential given the amount of memory that they take up and that orb generation takes up a large portion of that memory. I read that as not only potential perks and such but also how many things we could have in our inventory; logistics of vault space comes to mind.

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    • This is an artificial "Made by Bungle" issue. The easy simple solution is to give all exotic weapons an intrinsic perk to create orbs on multikills, regardless of Catalyst or not. No need for a ghost mod, or a helmet mod that forces you to choose Ammo Finder or Orb generation or obsoleting all our Masterworked weapons either. But Bungle is using the "Exotics without Catalysts don't make orbs" excuse to further weaken our guardians so they don't have to make better enemies and to stretch out our game play even more.

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      • Took a break from the game, only to come back and realize the game is actually trash. It’s funny that I even entertained the thought of getting witch queen

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        • They just need to remove the weapon crafting requirements of needing to generate orbs to make progress. just make it get X number of kills, then next step - get X number of champion kills, or something like that. they created a problem with their design, and instead of going back and rethinking/reworking it they just plowed ahead and came up with a bad solution to the problem they created.

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        • This is a worse idea than Bungie's, lmao

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          • Ghost shell mods aren’t supposed to affect gameplay though, only rewards. I like that you’re trying to think of alternative solutions, but a ghost shell mod would make no sense.

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          • More proof you people will never be happy. "We want a new subclass!" "WAIT NOT LIKE THAT!" "You made some changes? It's so bad now!!" "We want a new activity!" "Ugh, this is so repetitive!" "Let us generate orbs with all exotics!" "IT'S AN ARMOR MOD???" Like...damn, dude, be glad they made it easier. It's not like it's a huge issue anyways.

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            • I'm sitting next season out until they get whatever this crap straightened out. Feb has plenty of other great games coming out.

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            • No good

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            • Great idea. Shoving it in the ghost mod slot sounds like a win. We'll see what happens though. To me it feels like Bungie is pushing for guardians to mostly identify with one element only. Some of the recent exotic changes have reflected that. Ex.: Bombadiers now create a different explosion affect depending on the subclass you are using. Precious Scars now give burst of healing on weapon kills matching your element al subclass. I could be wrong but I think they overhauling just about everything for subclass 2.0

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            • However they make it work they need to make it a ghost mod for sure. I’m fine letting go of the masterwork system so they can focus on making guns better in other ways but I’m not ok with giving up a helmet slot and this fixes that issue.

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            • Holy -blam!- This is so obvious why haven’t they thought about it 🤦🏾‍♂️

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            • Easiest, make generating orbs an intrinsic perk on exotic weapons. Second easiest, put a masterwork slot in exotic weapons and disconnect orbs from catalysts... you know, just like almost every other weapon in the game. Has the benefit of using existing systems. Has the bonus of giving you flexibility to create future functionality. Third easiest, add a weapon mod slot to all exotic weapons to make them consistent with like almost every other weapon in the game. Then create a mod that "Generates Orbs on Multikills". Only make it compatible with exotics. It'll do nothing if you already have a catalyst. Could also just release an "Exotic Spec" mod that does nothing on non-exotics like trying to use Dragonfly Spec on a weapon without Dragonfly. Has the benefit of using existing systems. Has the bonus of giving you flexibility to create future mods. Fourth easiest, unlock the catalyst slot on all exotics, and either default it to a placeholder catalyst that just generates orbs, or let it accept something like a weapon mod (as above) that generates orbs. Has the benefit of using existing systems with minor modifications. Hardest, rework a system that's been in place for years (What could go wrong?!), break all the existing builds, and make players hate you.

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            • I would be happy with a weapon mod. Not all weapons would need it. In pvp i would still use icarus but in pve, I would trade a major spec to make orbs.

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            • Edited by Necrogen: 1/18/2022 12:58:17 PM
              The ghost shell idea is definitely brilliant. I believe they are adding it to the helmet to keep us working within set parameters though. Im sure someone there already has suggested the ghost shell but obviously was turned down since they want to maintain this build environment. Make no mistake - this orb business is not an issue. Like all changes to this game, most are slight and most players will not care all that much. If you want to make orbs, put it on. If you have to drop a mod in a build, so be it. Builds that i have generate super energy but dont use orbs made from weapons. I bet you bungie is going to make more mods that generate super energy which would circumvent all of this.

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            • And to think all they had to do was take the orb generation part out of crafting smh. It’s not like it’s a new and exciting quest step they just came up with.

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            • This was a sideways nerf, they won't reconsider. They already know that Gally with Ardent Ordinance plus double rocket ammo finders is going to be extra OP. They're forcing people to choose between orbs and ammo. They could have put this on the class item slot and people would have barely batted an eye. It was put on helmets on purpose.

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              • 👍🏼

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              • [quote]And just make it generate orbs just like normal but with the ability to use weapons that aren't masterworked or dont have a catalyst. Please and thank you[/quote] Naw I'm good with it on armor.. if it's on a ghost then I can't have blinding light xp and an armor focus mod

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              • 🤦‍♂️ Ghosts are for resource economy stuff. Focused grinding and targeted loot. It is generally poor game design to have to make a decision between more loot or more power. I highly disagree with RPGs that have magic find as a stat, for example.

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              • I’m not sure why people entertain the bs reasons bungie gives for changes like this. It’s just like sunsetting. Bungie flips a working existing mechanic on its head so instead of focusing on the lack of content everyone has a new stupid issue to argue about. If messing with existing mechanics and changing an existing neglected element is what they are selling congrats everyone your paying for a standard update on a games as a service. Stasis might have ruined pvp but atleast it was something new. Destiny does being creatively bankrupt has the opposite effect on actually becoming bankrupt.

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              • Edited by Animal Mother: 1/17/2022 11:11:58 PM
                The game would be too easy and then Bunglazy would actually have to work to make it as difficult as they wished it was. At this point they could easily have 50 enemies on screen or on the map at once. But they won’t buy new servers and they won’t invest in this game - their only solution is artificial difficulty. This is just another step in that direction. Bungie = lazy.

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