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Destiny 2

Discuss all things Destiny 2.
Edited by Zerdansk: 1/14/2022 11:11:30 AM
5

Orb Gen Change Is Unnecessary

I have a thing about masterworking weapons for stat trackers and orb generation and if I run a weapon that can’t be masterworked, it hasn’t overly bothered me. With this new introduction, we will have to go out of our way to make sure we have the mod slotted providing there’s space as well as all the other mods on the other armor pieces for champions, scavengers, wells, charged with light, protective light, class perks etc and then there’s constantly changing the ghost mods for glimmer, xp, playlists etc. That’s a bunch of faffing between activities which at the moment is almost bearable but to add yet another change to the mix is just going to result in having to make the decision about what is really more important to have slotted. What’s next, a mod for kill trackers that needs to be slotted with the right affinities. You’re “fixing” something that simply isn’t “broken”. I genuinely feel I will be making less orbs then before if any to be honest. Just add the mod to allow non masterworked weapons of any type to have the orb gen ability and making it cost 1-2 energy and call it a day.

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