not much usually. so why make us do it?
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Someone who puts some effort into finding a team has “skin in the game.” He has an investment in their success. Is less like to be disruptive or quit at the first sign of adversity. The opposite is true for random MM. The player put no effort into building the team. Has no investment in its success. So there is very little to stop him from acting up and being a jerk, or quitting the first time something doesn’t go his way. Because the game will find another group for him to play with. Which is why MM for difficult content usually fails. Badly. Just today I ran a playlist strike, didn’t see the third guy unti the boss fight. Still have no idea what what he was doing while we’re two-manning the rest. THAT is what random MM brings out and saddles you with.
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One is a dating app based on upfront checks and balances to make sure you choose the right people, the other one is Tinder.
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You are placed in control of the fire team to avoid situations like greifing or being booted at a loot drop. You also get to set the requirements for who is accepted into your fireteam to ensure they are capable of completing whatever your doing. Similarly you can only accept people who have a certain amount of experience. Aslo people who are actively looking to do something in a LFG are a lot less likely to be AFK when the run starts.
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Matchmaking is one button press while in-game.
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Easy.. You get to post "Must have Gally" on the app.
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One is better
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You can specify what type of rando you want. Much better than what whoever gets thrown your way.
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You can cater your own created fire team to what you want/need, you can’t do that with matchmaking.
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There isn't one. At the very least I think they should, much like freelance trials, make a labs for matchmaking so we can actually see the pros and cons of matchmaking in raids/dungeons.
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Edited by mrgudveseli: 12/8/2021 12:08:22 PMPeople are asking for an option to make activities solo that are not solo already, like strikes, easier nightfalls etc. That's what optional matchmaking means. It does not hurt squadplayers, as there would be a switch or something on mission start screen. Off - go solo. On - go with a random squad. In case you're with a friend, off - go with him only; on - rest of the squad would be randoms. Simple concept, apparently complicated to implement.
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Expectations, basically. It's why there's a power minimum for adept and heroic nightfalls, but there isn't one for legend or master. If you want to team up with a couple of 1100 players and attempt a master nightfall, that's on you, best of luck. But if you don't have control over who you're matched with, then you at least expect to get teammates that are able to damage enemies.
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The main difference is the customisable requirements mentioned in the post.
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Randoms can be better cause can actually look at their load out and tell them to change and actually communicate
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Agreed. Randoms are randoms.. no matter where you find them
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It's for Dungeons and Raids.