Right now there’s no point in going out doing patrols and public events collecting chest or planetary materials. Adding a grandmaster mode that has higher tier drops like enhancement cores, exotics, or higher stat armor and weapons would bring a meaning back to patrols, you just stay in for as long as you like and other guardians patrolling by can hop in to and help. It shouldn’t give out loot on the scale that grandmasters does with all the ascendant shards and adept weapons, but it should be a good place to grind for exp, gear and enhancement materials. Possible higher level bounties as well.
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The one thing I feel that Massive did a pretty good job in The Division 2 was allowing the players to select the difficulty they wanted for the open world - from the normal all the way up to Heroic (Div2 version of Grand Master) with everything scaling to that level - from XP gained, the quality of the rewards and to the enemies. In addition to the difficulty selection, they also gave players the option of selecting from a set of modifiers called Directives that gave a bonus to the XP gained. The directives ranged from ammo hoarders to no fog of war to enemies using special ammo types. I would be happy if Bungie took a similar approach within Destiny as Massive has done with The Division 2's open world. Bungie keeps talking about there being 3 core activities, Strikes, Gambit and Crucible, but they completely overlook that there is a 4th one with the Open World. The open world is just as much an essential part of the game as the 'big' 3, but has been sorely lacking with any real attention even back in the first game.