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Destiny 2

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Edited by Wraith: 4/25/2021 4:45:24 AM
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PvP balance of supers is terrible and needs serious attention

As a Light subclass user (gunslinger for life), I'm very much looking forward to Bungie buffing the Light subclasses to bring them up to Stasis. Here's the problem with that proposition. The Stasis supers are all so strong that buffing everything to that level would make crucible even more of a cluster than it already is. When it comes to other abilities, neutral game, etc. by all means buff Light subclasses but I want to see a global super nerf. Stasis, Light, everything. Supers are insanely more powerful now than at any time in the franchise's history. It isn't chaotic and fun. It makes the rest of the sandbox borderline irrelevant and reduces the importance of guns when someone can get a super in less than 2 minutes and then keep 1/3 of their super energy when they use it even if killed during the animation. I know Destiny 2 isn't a "competitive" game and I'm not asking for it to be. However, at least friggin try for some modicum of game balance. Here's how. 1. Tune the damage/DR of underperforming roaming supers to a Behemoth level, then cut ALL their durations in half. No killing someone in spawn then yeeting to the opposite side of the map to kill them again before your super runs out. 2. Give one-and-done supers such high DR that you literally can't die during the animation, and buff the damage. Shutting down a roaming super with a nova bomb or blade barrage should be as easy as it is for them to kill you (in the case of Behemoth, this is trivially easy). 3. Avoid getting into the current situation again please do some actual play testing before going live with the new Witch Queen subclasses. I know you want to sell season passes but it's no excuse to release objectively broken content that ruins half the player base's enjoyment of the game for months on end. [quote][/quote] [quote][/quote] [quote][/quote]
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  • Cutting super duration is a sure way to lose players in this game. Most roaming supers and least most warlock roaming supers all have a duration of 24 seconds or less. Hunters and titans I believe are around 30 maybe 35 if you're using the right exotic. Cutting that in half would mean no one gets to utilize their super what so ever. You'd only have the opportunity to score maybe 1 or 2 kills but what would be the point? The point of popping a super IS TO HAVE THE ADVANTAGE IN AN ENGAGEMENT. Also cutting damage reduction? What? Bro, you main goldie. You should already know goldie doesn't have any super armor because it's one of the most powerful supers in the game with it being able to one shot most supers. Chaos reach, nova warp, nova bomb, blade barrage, literally every tree of sunbreaker and top tree dawn all have the weakest super armor in the game and can be either shotgunned or fusion rifled out of these. Stormtrance as well. The only supers that's not the case with are sentinel(all three trees), behemoth, spec blade and arc staff( top and middle tree)

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    • supers were just about perfectly balanced before stasis imo. anyone else remember when they nerfed ALL roaming supers because they “lasted too long” but then they make behemoth titan and see nothing wrong with it. i’m convinced that the devs don’t even bother playing their own game

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      • Pardon if I’m being a dick, but simple editing with some paragraphs would make it easier for people to read this homey. Just trying to help.

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        • Edited by Infamous067: 4/19/2021 12:54:05 PM
          Supers need less damage reduction bruh, why should one and done supers be basically immortal? They would become instant meta with no counterplay. What supers really need is a complete reduction in armor however bungie should increase their lethality further. This means longer lunges for arcstrider and spectral blades, faster Stormcaller ttk, behemoth could cover more ground when charging at someone, one and done supers will have much faster animations etc. making the supers more lethal sounds broken however supers will have no damage reduction which means just about anyone can outplay or melt these supers without the need of a special weapon. The game right now is determined by supers and stasis neutral game with freeze, lets start by nerfing the supers first and then work our way to balancing the neutrals.

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          • https://www.forbes.com/sites/paultassi/2021/01/09/why-destiny-2-pvp-players-have-reached-a-breaking-point/?sh=4e67d7b57ff7

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          • I didn't read everything you said but I'm going to chime in based on like the first couple of sentences. The main reason stasis is broken is because they all have built in shut down capabilities. You see a striker running at you, throw a glacier grenade and blast them, or throw a cold snap grenade and blast them. You see a dawnblade chasing you and slow them with a shuriken or zip away with shiver strike, or freeze and install kill them with penumbral blast. That's not even the super yet, these are just the built in damn capabilities of the stasis subclasses. Then you get to the supers and everything is thrown out of the window. Behemoth can race around the map and shut down LITERALLY any super with the push of a button. Winters wrath pushes a button and 3 proximity truth tracking projectiles instantly free you and they instantly kill you with the detonation. The hunters is the least egregious because it's a one and done...but any super gets stopped in their tracks and if they don't have a light attack to mash, they are gonna get peppered down by the storm...which if it hits you directly while you are frozen kills you anyways. Hammer of sol is far from being weak. Golden gun is absolutely not bad. Dawnblade is good as well. But none of these have the power winters wrath does. Striker is solid. Arc strider is pretty good. And stormcaller isn't terrible. But behemoth just clicks it's heels together and everything dies. Nova bomb isn't too bad. Thundercrash is great. Blade barrage...is blade barrage. Then silence and squeal gives you free kills in a 20 meter radius and covers a whole lane for like 20 seconds. Like...none of this is the light subclasses fault.

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            • [i]Game balance is hard[/i]

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            • The biggest flaw was basing the entire BL expansion around Stasis. Thus it was guaranteed to be NEXT LEVEL OP. Thereby guaranteed to break Crucible. And guaranteed to be P2W. You can't just buff Light to be as equally overbearing, as equally PvP breaking, as equally PvE dominating even. Not without further shifting the game to a mere push button. Some of Subclasses Supers AND some of the neutral mechanics, grenades & charged melees, will have to come down. Which leaves a sour taste and a feeling of boom & bust. But that's the fault of the flaw at the start.

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              • Edited by Ghostfire239: 4/18/2021 6:20:15 AM
                I tried to read your post but the Great Wall of Text isn’t exactly helpful. If you got time, try separating it into paragraphs.

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