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Destiny 2

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Edited by Wes: 4/15/2021 8:00:05 PM
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Wes
Wes

Buff our Light Supers

Several Light supers need buffs, as well as their subclass trees themselves. This post is going to focus on the supers. Here are my ideas: [b][i]Nova Warp[/i][/b] The problem with this super is it's duration and low armor. It's supposed to be fast and lethal, so the low armor kinda makes sense. I say increase the base speed without teleports and decrease the super usage for teleports so it can remain mobile. Also, the charge rate of the AoE could be increased right after a teleport to really dive into the "teleport and boom" aspect of the super. [b][i]Nova Bomb[/i][/b] The vortex nova bomb needs a much, much larger blast radius. A stompees Hunter or Titan can just, hop over it. [b][i]Stormtrance[/i][/b] Increased movement speed and decreased super usage on ionic blink. Might be good to make ionic blink inherent to the super, both trees, as well. [i][b]Sentinel[/b][/i] Fix the hit detection. It's been years. Also, blocking should happen faster so you can use it as a reaction as a shield is designed. It should also block stasis entirely. Right now if a Warlock melee hits your shield, it freezes you still. Not okay. [b][i]Tether[/i][/b] Make it instantly supress once it lands. The activation period is far too long. Makes it a trade machine. Heck. You can even place it well and a Dawnblade can just fly up to the top of the map and dodge it entirely. Or it won't grab a Hunter until after the Squall comes out or their arc staff smacks you. Thing is a trade machine and it shouldn't be. Heck. A suppressing shockwave upon landing would be very justified. [b][i]Golden Gun[/i][/b] This thing's hard counter is a sword without ammo behind a wall, or a super behind a wall just sitting there. (Golden Gun will run out long before the enemy at that point.) Or a God dang emote. Supers should have counters, but [i]not playing[/i] shouldn't be one of them. I say to give goldy a mobility buff and a solar dodge. A dodge similar to Bakris, but no slow effect or anything like that of course. Just a long range dodge (maybe not a teleport like Bakris) that takes super evergy to counter three peeking. [b][i]Blade Barrage[/i][/b] This thing was neutered. I'm not sure if it's the tracking or damage, but one or the other, or both, need to come up. [b][i]Arc Staff[/i][/b] I think the three arc staffs need to be different in actual style [i]somehow[/i]. One reflecting with the others not just instantly makes one more valuable than the other. Heck. Make one throw the staff like a spear for all I care. Also, a slight increase in movement speed would be warranted with how much the game has sped up. [b][i]General[/i][/b] Roaming supers should not be able to be slowed or frozen by non-super guardians. That right there will buff the other supers significantly. Let me know what you think. And please leave the class elitism at the door.

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  • Edited by Infamous067: 4/15/2021 7:49:50 PM
    I cant speak perfectly for all classes, I feel a couple are already in a good spot but ill give my feedback based on personal experience. Vortex nova yeah needs a much bigger radius but it should also be converted to lance nova bomb. Top tree nova bomb is mostly fine, I would increase the charge speed of grenades and simply improve the speed of slova bomb, the seekers need to be buffed yet again. Nova warp I personally feel is fine apart from its charge speed to do attack. Stormcaller is fine, bottom stormcaller needs ionic blink to be viable and top tree needs super conductor as a perk like it did in D1. Super conductor simply increased the range and chaining capabilities of stormcaller so it was much easier to get multiple kills at once. Bottom tree dawnblade only really needs air dodge to be a viable class and a small buff to melee where landing melee kills instantly regens grenade energy. Hunters don’t have it too bad, golden gun is fine, barrage is still good but lately feels inconsistent. Top tree tethers needs to activate instantly, bottom tree tethers should get its tethers removed in return for D1 tracking arrows that one shot players. Its basically a tracking version of golden gun, thats how it was used in D1, only D2 will remove its suppression for balance purposes. Arcstrider needs some form of dash other than its dodge, its honestly the easiest super to outrun in the game. Thats pretty much it, hunters have the best neutral in the game. Titans could definitely use a buff on their mid tree solar class, that thing is just as bad as nova warp. Some buffs in the other 2 trees for its neutral game and its perfect. Sentinels are mostly fine, the shield tracks like crazy but the melee attack can be inconsistent at times. Arc titans are perfect, I can use any of the arc ones just fine without any trouble and create any build I want.

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