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Edited by Wes: 4/15/2021 8:00:05 PM
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Wes
Wes

Buff our Light Supers

Several Light supers need buffs, as well as their subclass trees themselves. This post is going to focus on the supers. Here are my ideas: [b][i]Nova Warp[/i][/b] The problem with this super is it's duration and low armor. It's supposed to be fast and lethal, so the low armor kinda makes sense. I say increase the base speed without teleports and decrease the super usage for teleports so it can remain mobile. Also, the charge rate of the AoE could be increased right after a teleport to really dive into the "teleport and boom" aspect of the super. [b][i]Nova Bomb[/i][/b] The vortex nova bomb needs a much, much larger blast radius. A stompees Hunter or Titan can just, hop over it. [b][i]Stormtrance[/i][/b] Increased movement speed and decreased super usage on ionic blink. Might be good to make ionic blink inherent to the super, both trees, as well. [i][b]Sentinel[/b][/i] Fix the hit detection. It's been years. Also, blocking should happen faster so you can use it as a reaction as a shield is designed. It should also block stasis entirely. Right now if a Warlock melee hits your shield, it freezes you still. Not okay. [b][i]Tether[/i][/b] Make it instantly supress once it lands. The activation period is far too long. Makes it a trade machine. Heck. You can even place it well and a Dawnblade can just fly up to the top of the map and dodge it entirely. Or it won't grab a Hunter until after the Squall comes out or their arc staff smacks you. Thing is a trade machine and it shouldn't be. Heck. A suppressing shockwave upon landing would be very justified. [b][i]Golden Gun[/i][/b] This thing's hard counter is a sword without ammo behind a wall, or a super behind a wall just sitting there. (Golden Gun will run out long before the enemy at that point.) Or a God dang emote. Supers should have counters, but [i]not playing[/i] shouldn't be one of them. I say to give goldy a mobility buff and a solar dodge. A dodge similar to Bakris, but no slow effect or anything like that of course. Just a long range dodge (maybe not a teleport like Bakris) that takes super evergy to counter three peeking. [b][i]Blade Barrage[/i][/b] This thing was neutered. I'm not sure if it's the tracking or damage, but one or the other, or both, need to come up. [b][i]Arc Staff[/i][/b] I think the three arc staffs need to be different in actual style [i]somehow[/i]. One reflecting with the others not just instantly makes one more valuable than the other. Heck. Make one throw the staff like a spear for all I care. Also, a slight increase in movement speed would be warranted with how much the game has sped up. [b][i]General[/i][/b] Roaming supers should not be able to be slowed or frozen by non-super guardians. That right there will buff the other supers significantly. Let me know what you think. And please leave the class elitism at the door.

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  • Nice Ideas. I think something else that needs a buff would be middle tree sun breaker super. In pvp people run away extremely easily and it doesn’t have great range. It also gets frozen extremely easy.

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  • Bump Sentinel shouldn’t be hard countered by all stasis abilities when you’re blocking if anything it should be the opposite and all stasis should be nullified that makes direct contact with the shield block. Especially on banner shield.

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    • I really miss being able to run arcstrider. Arcstaff is just so slow and everyone else is so fast that it just can't keep up with anyone. You're lucky if you get more than one kill due to how much everyone scatters. I really feel that given how fast movement is now, and especially that a super like glacial quake can move from one side of a map to the other in the span of 10 seconds, it would be extremely justified for a movement speed buff to arcstaff. It only feels right that the subclass that is meant to be the quickest and most agile in the game, is actually fast while in super.

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    • One thing I would like to see is smoke grenades on top tree night stalker, cause seeking projectiles to track them when thrown.

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    • [quote][b][i]Nova Warp:[/i][/b] The problem with this super is it's duration and low armor. It's supposed to be fast and lethal, so the low armor kinda makes sense. I say increase the base speed without teleports and decrease the super usage for teleports so it can remain mobile. [u]Also, the charge rate of the AoE could be increased right after a teleport to really dive into the "teleport and boom" aspect of the super.[/u][/quote] Why are you suggesting another nerf to Nova Warp, it’s already a shit Super.

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      • I would be good with just reducing the time it takes to get a light based super and immunity to being frozen while a super is active. The exception would be a stasis super can still freeze a light super. However, the timing of when the supers are available would be offset.

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      • Yeah Nova Bomb is easy to avoid, but it’s flyoffs aren’t.

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        • how about we just make all supers shoot full auto gjallahorns with infinite ammo

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          • I think middle tree hammers should get a melee buff. Like, just increase the tracking on the hammer a little bit and it would be fine. Sentinel I 10000% agree with, and Striker is fine where it is. Another good buff to all would be a decrease in the activation animation time, too many times I've been killed when popping my super (even if I'm behind cover) because some wet sandwich rushed me with a vorpal shotty and killed me during the animation. Hell, make it so that if you're killed during the animation it doesn't take away your super (goes for all), it's BS that I lose my super because it took too long to activate

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          • Edited by Mythic: 4/15/2021 10:40:46 AM
            Golden Gun doesn’t need mobility, it’s completely fine without it. If you’re having trouble with it I don’t know what to tell you. We don’t need 3 identical versions of Arc Staff, one of them needs to be a Valkyrie. Stormcaller suffers from lack of mobility. Only 1 tree gets to have Ionic Blink, but both need to have this. It should be intrinsic to the Super and not a perk on the skill tree. Chaos Reach is a sitting duck mid-air, increase it’s damage resistance from 40% to 50%. Nova Warp will never be good until the charge time and the double animation are removed. Slowed movement while charging allows anyone to escape the blast radius, this has to also be removed. It needs to have a detonation on activation. Get rid of the light attack, it should only have a powerful blast worthy of using the Super. Vortex Nova Bomb needs Lance while retaining the Vortex effect. Please make an Exotic for Burning Maul where mini hammer kills refund the mini hammer charge. I agree with your Tether suggestions.

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            • Edited by Infamous067: 4/15/2021 7:49:50 PM
              I cant speak perfectly for all classes, I feel a couple are already in a good spot but ill give my feedback based on personal experience. Vortex nova yeah needs a much bigger radius but it should also be converted to lance nova bomb. Top tree nova bomb is mostly fine, I would increase the charge speed of grenades and simply improve the speed of slova bomb, the seekers need to be buffed yet again. Nova warp I personally feel is fine apart from its charge speed to do attack. Stormcaller is fine, bottom stormcaller needs ionic blink to be viable and top tree needs super conductor as a perk like it did in D1. Super conductor simply increased the range and chaining capabilities of stormcaller so it was much easier to get multiple kills at once. Bottom tree dawnblade only really needs air dodge to be a viable class and a small buff to melee where landing melee kills instantly regens grenade energy. Hunters don’t have it too bad, golden gun is fine, barrage is still good but lately feels inconsistent. Top tree tethers needs to activate instantly, bottom tree tethers should get its tethers removed in return for D1 tracking arrows that one shot players. Its basically a tracking version of golden gun, thats how it was used in D1, only D2 will remove its suppression for balance purposes. Arcstrider needs some form of dash other than its dodge, its honestly the easiest super to outrun in the game. Thats pretty much it, hunters have the best neutral in the game. Titans could definitely use a buff on their mid tree solar class, that thing is just as bad as nova warp. Some buffs in the other 2 trees for its neutral game and its perfect. Sentinels are mostly fine, the shield tracks like crazy but the melee attack can be inconsistent at times. Arc titans are perfect, I can use any of the arc ones just fine without any trouble and create any build I want.

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              • I think golden gun is fine. You can still use your dodge ability when in the super. If anything you can give it 15 percent super resistance and slighty more mobility.

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                  Also still cant see shit in Chaos Reach 1st person

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                • They are. Theyve already said they will bring light classes up to darkness level and hive them a revamp on how the skill customisation works i.e. what stasis has now

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                • Tether deserves so much more! I agree with your proposal but it could still use some solid buffs!

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                • Edited by hate n payne: 4/15/2021 12:35:35 PM
                  🙌🏾🙌🏾🙌🏾🙌🏾 Encore, we want more changes than that.

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                • a youtuber called Kujay has made a video on this topic and i recommend everyone check it out. his production quality is super high

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                • Edited by DiZ: 4/15/2021 4:03:39 AM
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                  I like your proposed changes, and would also love to see some much needed buffs to top tree Nova to make it more than just a worse version of top tree Storm but with a shutdown Super. Now while I do hate playing against Stasis just as much as the next guy, I'm not entirely sure that last suggestion could work out. [spoiler] If the Stasis Supers can't freeze other Supers, they can't really beat them. But then on the flipside, which is what we have currently, if they can, then they beat other Supers probably somewhere around 90% of the time, or at least force them to run away. I think it may be best to just further tune how Stasis abilities work against/from guardians, like say making Behemoth more contestable by having the heavy attack's freeze radius only affect guardians(not PvE combatants) getting hit by the wave of crystals, and not within the general radius. Or allowing active Supers to break out of freezes much faster than they already can(getting frozen while using a one-and-done Super is a [b][i]very riveting experience[/i][/b]). I'm definitely up for making it so that neutral game Stasis abilities are less impactful against Supers or players in general. Whether that be Slows not lasting as long against Supers(a Stormtrance that gets tagged by a shuriken with Durance at even a slight distance is basically LED-infused molasses), or maybe nerfs to the damage bonus provided by Hedrons against guardians(Coldsnap + Hedrons is meta now after the Duskfield and Slow stacks nerf). I'd definitely want to see a nerf to the damage resistance provided by the Fragment that activates when near Stasis crystals/frozen targets(again, PvP only). I think it's 25%, because it makes 120 RPM Hand Cannons only hit for 68 to the head(it's what old 150s used to do) instead of 90. So just existing near a crystal means you're pretty much guaranteed to win your next gunfight, and that's obviously most powerful on Behemoth because you have the most ways of spawning crystals on demand. I know it stacks with Supers, but I think that was changed to only be an extra 5%.[/spoiler]

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                    DampishMids
                    DampishMids

                    that Cerberus +1 feller - old

                    Pretty good. I highly agree with the goldengun statement. It happens with snipers. People will just pus up and hide. Its a video game. You wont die in real life if your character dies. Ffs.

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                  • Sentinel needs to have an increase on how fast one can lift their shield. I can’t tell you how many times I’ve died because my stupid shield wouldn’t lift up. Heck, sometimes I’d hold the the button down and nothing happens, it gets me killed and it’s really annoying; because if your shield won’t come up, your dead. [spoiler]nibbles crayon[/spoiler]

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                    • Edited by Guardian3564: 4/15/2021 3:01:50 PM
                      [quote][b][i]Stormtrance[/i][/b] Increased movement speed and decreased super usage on ionic blink.[/quote] Please God, yes. [quote][b][i]Golden Gun[/i][/b] This things hard counter is a sword without ammo behind a wall, or a super behind a wall just sitting there. (Golden Gun will run out long before the enemy at that point.) Supers should have counters, but [i]not playing[/i] shouldn't be one of them. I say to give goldy a mobility buff and a solar dodge. A dodge similar to Bakris, but no slow effect or anything like that of course. Just a long range dodge (maybe not a teleport like Bakris) that takes super evergy to counter three peeking.[/quote] Yeah GG is so easy to counter. Literally just sit in a corner or float around a doorway with a shotgun. I almost feel like a good buff to it would be true sight. You could see exactly where someone is hiding, so you can enter that area without being essentially screwed. This wouldn’t change the super’s identity as much as a teleport, not that it’s a bad idea.

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                      • Edited by an Ape with a d2 addiction: 4/15/2021 6:59:43 AM
                        Arc hunter top and bottom trees could use something too with the supers. Right now they just have no proper movement which then makes the entire super play really badly. Cant catch up to folks, cant close gaps quickly, hard time avoiding damage (damage reduction dodge doesnt really matter when you move below sprint speed when doing it). The whole super's build around hoping the other guy'll push you and timing the m1 m1 m2 combo so the m2 1-shots him. It's not enough. Middle tree has the deflect at least which gives it breathing room. Increase in movement speed maybe, or increase the distance a jump -> m1 shoots you forward so you can skate better with them. Blade barrage's hit registeration is actually terrible. I've seen what should be direct hits just ignoring folks completely too often to even consider using the super especially when the subclass' so lackluster out of it. Middle tree solar titan needs something. Honestly not sure what, but the super's more of a meme right now to anyone trying to use it seriously. Maybe something with movement + light attack consistency so the light attacks are more of an option? Make heavy attack animation less clunky / more fluid so it's easier to aim and weave? As in after pressing m2 you could still micro adjust your position with WASD keys and actually aim / change the facing direction with camera movement until the attack actually hits the ground? Reduce the time you're locked in animation after the projectile has already shot out?

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                      • Edited by Dante: 4/15/2021 12:21:41 PM
                        my buff for golden gun would be 60% dmg resistance on initial animation cast so you can push corners with it when you gain enough momentum and use super duration incrased to 15 sec only for 3 shoter mov speed incrased by 30%

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                        • Sounds great! Good ideas overall. Only other thing I can think of is blade barrage. The melee is weak and the super isn’t the best either. I also have a second idea that could make shadowshot better. Cut off about 30 seconds off of its super charge time. This can let it shut down supers more frequently.

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