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Destiny 2

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4/6/2021 6:42:11 AM
22

Improve Crucible Matchmaking

Hey there. I'm a new player just getting into the game (222 hours at time of writing), and I must say- the game is a delight to play. The variance in which you can fight and tackle things is refreshing- the art direction is similarly astounding. There's a great degree of challenge in PVE and PVP alike. Except, PVP's challenge is far too high. For newcomers like myself, being matched with seasoned vets who've played for 1000's of hours is an unfair fight- especially when your teammates are similarly newcomers. Countless times I've been matched up with veterans who have had the time to hone their skills in PVE and PVP to completely dominate newcomers. After speaking with a veteran friend of my own, it reaffirmed that the PVP direction utterly lacks one thing: Balance. The weapon types are fine. I'm even fine with Felwinter's Lie, which a lot of folks -blam!- and moan about. It's a great gun with marvelous baked-in traits that anyone can easily pick up with the spoils of a season pass. I'm not concerned with that. I'm concerned with matching up 5+ times against teams that have far better unspoken coordination, skill, and map awareness than their competitors. This leads to an utter steamroll from which neither side truly learns or improves from- it just creates a discouraging environment driven to kick out newcomers from playing and learning at their own pace. I propose better-honed matchmaking that pits players with similar performance/experience together for fights. This gives a perfect testbed for players to learn at their own pace and avoid becoming easily discouraged from trying it again. After witnessing a friend of mine become so enraged and discouraged from the experience- and myself, after my first month of crucible- it deserves some refinement. Trials can have these steamrolls all they want (though I vastly prefer it didn't), but in casual play, more even playing fields are warranted without question.

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  • I’m confused how this mind set exists now? Back when the games we all remember were master pieces of the multiplayer experience, Black ops 2, Halo 2. It was mostly connection based because back then the internet sucked ass. Everyone lagged any ways, but it tried. The new players would see how good someone was, and try to get better to that guys degree, or just go to the zombies mode, and be happy. But now instead the new player goes in, sees some average player, and cries about getting killed? How much of a wimp are you?

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