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Destiny 2

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4/6/2021 6:42:11 AM
22

Improve Crucible Matchmaking

Hey there. I'm a new player just getting into the game (222 hours at time of writing), and I must say- the game is a delight to play. The variance in which you can fight and tackle things is refreshing- the art direction is similarly astounding. There's a great degree of challenge in PVE and PVP alike. Except, PVP's challenge is far too high. For newcomers like myself, being matched with seasoned vets who've played for 1000's of hours is an unfair fight- especially when your teammates are similarly newcomers. Countless times I've been matched up with veterans who have had the time to hone their skills in PVE and PVP to completely dominate newcomers. After speaking with a veteran friend of my own, it reaffirmed that the PVP direction utterly lacks one thing: Balance. The weapon types are fine. I'm even fine with Felwinter's Lie, which a lot of folks -blam!- and moan about. It's a great gun with marvelous baked-in traits that anyone can easily pick up with the spoils of a season pass. I'm not concerned with that. I'm concerned with matching up 5+ times against teams that have far better unspoken coordination, skill, and map awareness than their competitors. This leads to an utter steamroll from which neither side truly learns or improves from- it just creates a discouraging environment driven to kick out newcomers from playing and learning at their own pace. I propose better-honed matchmaking that pits players with similar performance/experience together for fights. This gives a perfect testbed for players to learn at their own pace and avoid becoming easily discouraged from trying it again. After witnessing a friend of mine become so enraged and discouraged from the experience- and myself, after my first month of crucible- it deserves some refinement. Trials can have these steamrolls all they want (though I vastly prefer it didn't), but in casual play, more even playing fields are warranted without question.

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    I’m confused how this mind set exists now? Back when the games we all remember were master pieces of the multiplayer experience, Black ops 2, Halo 2. It was mostly connection based because back then the internet sucked ass. Everyone lagged any ways, but it tried. The new players would see how good someone was, and try to get better to that guys degree, or just go to the zombies mode, and be happy. But now instead the new player goes in, sees some average player, and cries about getting killed? How much of a wimp are you?

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  • SBMM is an every kid gets a trophy mentality. When I first made the switch from PC to Xbox 360 back when COD World at War released, I didn't have some fruity matchmaking system to protect me. For the entire year of WaW I was getting used to a controller, and I don't believe I ever had more than 10 kills in a single game.  I just kept playing to get better because I enjoyed the game.  If you want to get good, then put in the time and effort to get better.  That was the mentality before all this sissy matchmaking talk entered the conversation. People simply lie because they are terrible at the game and they want to only face easy lobbies. All these people who go on about how top players are ruining their games.  There is an extreme bottom % of players and an extreme top, and the other 90% of us are all in the middle.  There aren't enough top players to ruin your game. What did we do back in the day when good players were in our lobby?  We got our ass handed to us and tried to learn as much as we could.  We went on with our day.  We didn't cry for matchmaking to protect us.  We came from Counter Strike back in the day, Day of Defeat, Battlefield.  Look at Battlefield now.  Where is SBMM in Battlefield?  There isn't anything like it because it's server based.  You don't get protected.  If you want to get good, you be a man and put in the time and effort. Crucible has done a lot better since they got rid of SBMM because SBMM is cancer. A ranked matchmaking system should not be in an unranked mode.  It's a pick up mode. If you are terrible at the game and you don't want to face people who are better than you, then join Survival which has SBMM.  Oh, but you don't want to do that, do you?  So you sit around playing 3 hours of crucible a month and you want the matchmaking to cater to you. "My lobbies are full of top players."  Funny how when we look at your opponents, they are just average like the vast majority of us.

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    • CBMM would really work if folks did more trying than crying, so that the Crucible can/ could even out. Everyone that plays this game, has an input device and a screen, it's up to YOU to figure out the game, not the developer.

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    • SBMM is an every kid gets a trophy mentality. When I first made the switch from PC to Xbox 360 back when COD World at War released, I didn't have some fruity matchmaking system to protect me. For the entire year of WaW I was getting used to a controller, and I don't believe I ever had more than 10 kills in a single game. I just kept playing to get better because I enjoyed the game. If you want to get good, then put in the time and effort to get better. That was the mentality before all this sissy matchmaking talk entered the conversation. People simply lie because they are terrible at the game and they want to only face easy lobbies. All these people who go on about how top players are ruining their games. There is an extreme bottom % of players and an extreme top, and the other 90% of us are all in the middle. There aren't enough top players to ruin your game. What did we do back in the day when good players were in our lobby? We got our ass handed to us and tried to learn as much as we could. We went on with our day. We didn't cry for matchmaking to protect us. We came from Counter Strike back in the day, Day of Defeat, Battlefield. Look at Battlefield now. Where is SBMM in Battlefield? There isn't anything like it because it's server based. You don't get protected. If you want to get good, you be a man and put in the time and effort. Crucible has done a lot better since they got rid of SBMM because SBMM is cancer. A ranked matchmaking system should not be in an unranked mode. It's a pick up mode. If you are terrible at the game and you don't want to face people who are better than you, then join Survival which has SBMM. Oh, but you don't want to do that, do you? So you sit around playing 3 hours of crucible a month and you want the matchmaking to cater to you. "My lobbies are full of top players." Funny how when we look at your opponents, they are just average like the vast majority of us.

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      • Its very toxic rn. If you see amount of hatemail and Tbagg im getting lately because of using NF in QP against stacked is ridiculous.Im not Stassis ,fusion nor shotgun rushing guy.

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        • I agree. How do you convince the elite to agree to a system change, though?

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          • Yeah, I played a bunch of matches last night. Matches felt much more unbalanced than ever.

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          • I'm sorry, but are you all not playing Clash? This mode is so mean to me that its got me thinking that its got to be this way for someone. The game is all up in everyone's business just like SBMM. Why doesn't everyone love it and clamor for it?

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          • 2
            It's pretty simple, you don't let high school football team play with either professional teams or kindergarten kids and call it learning

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          • Edited by Wes: 4/6/2021 6:28:46 PM
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            I mean no offense to you here of course, but I have a hard time understanding anyone who asks for anything that resembles SBMM. Look at me for example. Two seasons ago my overall K/D in Trials was like a 1.2. It is now a 1.4 and my overall Trials K/D just for this season is a 1.7. On Endless Vale my K/D for the weekend after over 120+ matches was 2.0. And that's Trials. That's with zero card resets unless we lost. That's trying to go flawless (or just helping clan mates get three wins) every time. Why? Because I decided I wanted to improve [i]so I did[/i]. Any I faced plenty of teams who were far better than I was. Granted most of them immediately pulled out the swords after they lost a round and I lost all motivation to play, but still. I wanted to get better, so I did by facing players better than me. I don't understand why others aren't willing to do the same. Outlier protection is a good idea if that's where you're headed. That's fine. If someone is so far out of your league you can't learn from them, okay. But strict SBMM isn't the answer.

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            53 Replies
            • I wouldn't worry too much about it. They honestly shouldn't fix anything. Everyone had to go through it and yeah it sucks. But you'll get better and find which weapons work best. And also private matches are there for yall to practice in

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            • I main Titan arc top tree with mida and a side arm, have done since d2 dropped and I wanted a change from the bunny rabbit on meth game style.. warlocks are just pve for me.. what am saying is I play solo 99% of the time and do quite well, apart from the stacked felwinters mob pop up in my game.. just keep moving in quick play and never ever stop looking at your mini map see if anyone comes side on. And if all else fails just shoulder charge the shit out of people

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              • Welcome to Crucible. This is the biggest argument in Destiny fandom. Everyone has a different solution. Bungie keeps switching us from skills-based matchmaking to connection-based matchmaking, always leaving one camp unhappy. My solution: give us a choice for the main playlist (currently Control). Elimination is SBMM, so once you get used to playing, you could jump into that mode and play your own peer group. (Though there is debate about this) Survival is also SBMM, but it would be hardcore to begin your Crucible experience there.

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                • To be honest your last 15 games look quite balanced more or less (there are a few outliers but i can't tell if these are pre-made teams) elo wise i know this does not represent skill or ability but it's the only metric we have. Unfortunately you've entered a time in destiny where the skill ceiling is quite low and everybody seems a lot more capable than they once were. This mixed with the fact that we don't have 100,000 players queuing in to play quick play every day means that the pool is a little dry so if you start going down the path of skill matching then all connection goes out the window. I honestly think that the attitude of a creating a safe place for people to learn will never work as it kind of defies the point of player vs player. Ithink if we can start with "we're breaking up the teams" actually breaking up the teams that would be a good start.

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                • I’d recommend you play the Glory playlist. It’s a 3v3 death match with limited respawns each round. It has a freelance mode so no co-ordinated teams. Because there’s fewer players it’s not nearly as hectic as 6v6 so it will give you more breathing room and there will be less abilities to deal with. It’s one of the only SBMM playlists so the odds of meeting high-skilled players is greatly reduced. If you’re looking for tips to improve, try checking out Ascendant Nomad on YouTube for some very helpful content.

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                  • Edited by aequus: 4/6/2021 8:14:14 PM
                    Lobby balance needs to be better. SBMM doesn't work in this game with a P2P infrastructure. Before this change average to above average players were getting incredibly laggy lobbies, long queue times etc. This system has made some slight improvements, btu there does exist the issue for the newcomer. However, with proper lobby balance the experience can be better. Keep playing you'll get better. Trust me, just because ppl have logged a bunch of hours into this game in no way means they're good at PvP ... in fact most aren't.

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                  • Edited by Ghostfoxx105: 4/6/2021 9:18:29 PM
                    1st of all, it’s not you. Bungie expects all of us to be PvP masters squeezing the motes out of our controllers and sweating like a streamer with 5 likes and two subscribers. 2nd, after that 1st “Hey there.” I imagined you had Korg’s voice from Thor: Ragnarok. Made it entertaining.

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                    • Newcomer to Destiny, or to shooters?

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                    • The pvp matchmaking is fine. There is equal chance of matching a good player as there is matching a bad one. So if you cant perform well in pvp you are just not good at it. The good news is that because the matchmaking works that way it's easier to improve if you know what to look for. For example, say you're getting rolled through by a really great player, think to yourself "what is he doing that im not" pay attention to their movement and positioning, and then imitate it in the next games. Doing this for long enough is how the best players got to where they are, this is also why players get stuck in "elo hell" in some games because improvement doesn't come naturally when playing equally skilled players, you have to play people better than you to improve, if you only play equally skilled opponents then it is literally just a coin toss for who wins. Just know that every player that pubstomps you has been in your shoes at one point, use your lack of skill as motivation to get better, getting mad at the game does nothing to benefit anyone. Destiny is a very simple game and once you get over the initial learning curve the game becomes hilariously easy. This is yet another reason why no sbmm should be in the game. I do not want to have a competitive experience in a game that doesn't have any competitive integrity. The game is designed from the ground up to be a power fantasy above all else, this is why those who put the time into getting better are allowed to absolutely destroy those below them, and also why weapons and supers are the way they are. I hope that makes sense, the better you get at destiny the more you'll realize the game isn't built to help you improve its built to be mindless fun. It just so happens to be more fun for the ones who take the time to get better.

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                      • It all depends on if you want a player base or not.. The current matchmaking is unbalanced, very unbalanced. So players that haven't had enough time to develop as players or get gear/stats on armour, mods etc, quit because the pvp experience is a Sh*&t show... They say there are 30 million Destiny 2 players.. Do you think there are 30 million pvp players? There should be if it were an enjoyable experience. My biggest beef is with the inconsistent ping in lobbies.. I made a poll. https://www.bungie.net/en/Forums/Post/258665818?sort=0&page=0 I suggest everyone do a poll for a topic they feel is important.. The poll function is here.. Might as well use it instead of having a ton of threads with people arguing. Hard data might help change things.

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                      • Unfortunately there is no skill-based matchmaking and you are the victim like many of that problem. The casual player who doesn't play in stack teams going to get faced against stack and players that steamroll randoms constantly

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                        • I would make a difference between the matchmaking itself aka what type of players you face and the team balancing/ making. Right now I’m fine with the matchmaking itself, you get a wide variety of players in a lobby, but what I can’t stand is the team balancing. Like I played 8 games back to back and lost every single one. 2 of them I joined for a mercy but the other 6 where just a shitshow. Playing against better players is fine by me, but playing against a whole team that is better than literally every single one on your team is just not how it should work.

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