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Edited by Good7tuff: 3/29/2021 12:16:43 PM
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Feedbback: Crucible experience as a casual newbie

Okay, as this is a feedback forum, I thought I’d share my thoughts and (hopefully) constructive criticism. So don’t take it as a whiny or negative post. First of all, I was introduced to Destiny in January 2021, and I immediately fell in love with the game - the depth of lore, the visuals, music etc, everything. One thing, however, that I mostly avoid is Crucible. I’m a casual player, not really into PvP, and not really good at it, I acknowledge that. And I’m sure it has been all said a million times, but as in recent TWABs Bungie mentioned they want to encourage more new players to participate in the Trials of Osiris and Crucible, I can tell you exactly why most new (and especially casual) players would rather avoid it like a plague (based on my own and my friends’ experience, as well as numerous posts on reddit and the web). Being bad at PvP at first is normal, one could improve over time, by being bad at first and trying again and again until they become better. But that implies some kind of progression, gradual improvement. I’m willing to learn and improve, but with Crucible at the moment you’re being thrown into a bowl of chaos, where most players seem to be hardcore PvP players, and you’re there just hopelessly trying to survive. Funny thing is, the most usual answer to this is that you should “get gud”, as it’s your own fault you’re bad. And while I partially agree, the game doesn’t offer any way for a newbie to learn, except while being steamrolled by veteran players with expert handling skills of Felwinter Lies, The Last Words and such. Hardly a fun experience. Yet even a tough competition is supposed to be somewhat fun, exciting, no? I’ve also heard that it used to be SBMM and they changed it to CBMM, due to hardcore players protesting the SBMM, which in all honesty: - as a system is completely dumb (you wouldn’t place kindergarteners to play football agains professional footballers and expect them to just learn and enjoy the game, while pros kick the shit out of them). - and as “veteran players”, it’s pathetic because obviously the only reason they want CBMM is because it gives them ability to farm weaker players for better K/D ratio - playing against similarly skilled players is, after all, more difficult. [b]EDIT:[/b] I've been informed that that's not the only reason, connection was also an issue etc., so I get it. And that’s the culprit of the problem - people wonder why casual players are not participating in Crucible - well, why would they? It’s barely enjoyable in these circumstances. Most who try it out, get absolutely destroyed again and again, so they end up finishing the necessary steps for whatever quests they have (or abandon them) and get back to PvE, as it’s far more rewarding and much more balanced. Or imagine dropping the player into a dungeon level the very first thing after they’ve created the character. Pretty much the same experience. Now I honestly don’t know how Bungie could address it, if they would. I remember back in high school I was playing some similarly fast-paced shooter games, which had skill/level based lobbies - there were both “free-for-all” and level restricted ones - and that worked perfectly, as when you just start out you were playing with total newbies, and as you progressed you would only be allowed to lobbies that were more or less similar level with your skill. And that was fun! It was balanced and it made sense. Sure, some games still were tough, especially in higher level lobbies, but not even close to the hopelessness of some of the current Crucible matches. But I doubt they’ll completely change the system just to accommodate new players. And also, I’m sure there are many solely PvP-focused players who are completely fine with the way things are now. And as I’m usually playing PvE I might not even be the player group to listen to when it comes to PvP, but I’m just saying that me, a PvE player, would gladly participate more in PvP, if it had some kind of fair matchmaking system that would make the game enjoyable for everybody, not just the high-skill players. Newbies vs newbies, skilled vs skilled - it’s not rocket science. My ¢0.02. Thanks for reading. P.S. By the way - I heard they made some adjustments to Iron Banner matchmaking this week, and I have to say it felt much better than normal crucible matches, much more balanced. So whatever they did there - I think is a good direction.

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  • Edited by AbsolutZeroGI: 3/30/2021 1:27:15 AM
    You hit a real nail on the head when it comes to progression. There is no progression for PvP players. It's basically getting mud stomped by entitled sweats until you figure out something that works and it's very disheartening and morale shattering to go 1 and 15 in a mercy rule control game. PvP is not beginner friendly and worse, the PvP community believes heavily in this hazing process where you spend months getting tortured for their amusement in order to get "gud". You're gonna get a lot of salt from people but everything you said matches with what new players in my clan tell me. PvP sucks until you've got like 500 hours into PvE and then you can finally hang around in a match long enough to get familiar with the map and stuff. It's so screwed up and twisted, tbh.

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    • 🎸🎶

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    • Edited by SettledGorgon2: 4/2/2021 4:11:45 AM
      Probably a bit late to this but I'll share my take anyway. Lower skilled players often fail to understand just how shallow the skill gap in destiny is. The game, fundamentally, is simply not built to be competitive. While it might seem like you're getting absolutely destroyed by what appears to be a top 1% player with the flawless title, the truth is that they are actually top a 20-30% player and they are just taking advantage of the game mechanics which snowball into him being able to do things like 2 tap 4 people in a row with his 120 handcannon. These mechanics are available to everyone, and everyone is equally likely to die to them because of how powerful they are. Now, think for a minute about a good competitive game. Maybe it's CS, maybe it's Overwatch, maybe even valorant. What is something all of these games have in common? The fact that they balance themselves around being competitive. Now think for a moment about destiny. Do you see just how hilariously unfit the game is for a competitive setting? There are no checks and balances, it is as you said "a bowl of chaos." This is true for people of all skill levels. Ask any truly good player, they will all say the same thing. Viewing destiny as a game where competition is the best part is just silly, the game has absolutely 0 competitive integrity. I mean, seriously, the game aims for you and around 30% of deaths are trades, how ABSURD! As I've just explained, destiny is a game where skill doesn't take precedence in pvp. So why exactly should players be matchmade based on skill? The answer to that is that they shouldn't, not in destiny at least. The devs know this. That is exactly why a lot of perks and abilities are based around damage increases. It is fun to get some momentum and roll through teams instakilling people. The game was built exactly for that type of power fantasy, both in pvp and pve. Trials is a very good example of this. What other game has a mode where it rewards you for destroying 7 teams in a row? The answer to that is none, because other games would rather have players test themselves by playing other skilled players, having skill be the determining factor of who wins and loses. If that were the case in destiny almost no one would go flawless. In destiny it's absolutely possible to get an unlucky trade and lose a game, among various other things. Things like that don't happen in other games. Now, what can be done to help the casual player in pvp? Well, thats the hard part. On one hand you can add SBMM and subject players to a what would be the worst competitive experience available. Which to me, is the worst option for some of the reasons stated above. On the other hand bungie can start balancing things towards being more competitive. But this is also bad because it conflicts with parts of destinys core identity. No one plays destiny to be serious, but everyone plays destiny to have fun. But the sad reality is that it's impossible to please everyone, especially with pvp. It will naturally alienate people, but this is okay, if you do not enjoy the Crucible then do not play it. Asking bungie to cater this portion of the game to those who don't enjoy it or don't understand it will only water down the experience for everyone. [b]It's on bungie to ensure that the majority of loot is available to everyone. So having exotic quests that have Crucible steps is horrible for those who don't enjoy pvp. There need to be alternatives![/b] On a final note. The Crucible will always be there, and so will the innumerable resources for improving. Do not feel discouraged because you go 1-25, everyone who is a top player today was exactly where you are. [b]The learning curve is steep, but the incline isn't very high.[/b] If you play regularly and focus on improving you'll be dominating lobbies before you know it. Then you can also complain about SBMM with the rest of us haha.

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    • Without skill consideration in 6v6 my friends have completely quit. used to be super hardcore and even I cant stand to play destiny 2 pvp anymore. Decisive wins and losses just arent fun. D2 PVP constantly treads the line between boring and frustrating!

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    • Agree! If Crucible matchmaking was ever fixed I would recommend the game to my friends.

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    • Great post but it’s all about those streamers my guy. They will start whining and -blam!- like a bunch of little -blam!-

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    • Great post!

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    • A good post thanks for taking the time to write it.

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    • Edited by kellygreen45: 3/29/2021 11:25:56 AM
      The TLDR of my post? [i][b]You're absolutely right and for the right reasons. [/b] [/i] Which is why Trials self-destructs whenever it is introduced to the game, and why Bungie basically is at the point where they have to BRIBE us with tons of loot to play PVP. (I played IB for the first time in about a year, and that event is EMBARASSINGLY generous wtih loot compared to the rest of the game. [i]Seriously, Bungie[/i].....?) The problem is a simple one. You have two IRRECONCIABLE views on what constitutes "fun" that are warring with one another over control of the PVP side of the game. You've given voice to---and a good description of---those who see fun in actual competition. IOW, getting to play against people of similar skill level....but for higher stakes as one climbs the latter of skill. In this setting, playing people of higher skill is NOT a "punishment"....its the REWARD for "getting good". (As you said, you don't turn pros loose on kindergarteners...and then call that "competitive") The OTHER faction is what I just call "pub stomp culture". Which we have Call of Duty and early Halo to thank for that. A generation ago, internet infrastructure was so poor, and connection speeds so slow, that CBMM was a necessary evil to get these games to work properly. So feeding weaker players to stronger players was an unavoidable evil...and since there were few options....people tolerated it. But the result is that you now have a generation of shooter gamers who define "fun" not in terms of getting to play against people of their own skill level for bragging rights. But instead in terms of their ability to DOMINATE weaker players. In short, they like to "win"...but they don't like to compete...and they feel that the game owes them success regardless of what effort level they feel like putting out on a given day. (In sports terms that attitude is called "Throwing your hat on the field (baseball) or "Mailing it in (golf)." These players expect success whenever they show up, but only want to put out effort and compete (sweat) on THEIR terms and when THEY feel like it. d Many here actually view having to play people of their own skill level to be a "punishment".....while they hypocritically call for CBMM....and consign the vast majority of players to WORSE conditions than the ones they deem "unfair" and "unreasonable" for themselves. Unfortunately, I don't think you can resolve this conflict within one game, in the current climate. The Devs just need to decided WHICH faction they wish to cater to....and have the stones to tell the other to either suck-it-up and deal with it....or go play a different game. As you noted, the RPG gamer who makes up the backbone of the Destiny PVE player base simply isn't going to tolerate this predatory, "get good" environment where they get served up for the enjoyment of stronger players, with no regard and NO RESPECT for the experience they are having playing the game. They won't tolerate it....and they dont' have to. There are more enjoyable parts of this game.....and a CRAP TON of more enjoyable games out there (Outriders....) So ever since Bungie has gone to CBMM, this game has struggled to get PVP engagement. This is an IRON Banner week...and traditionally that meant that players who were typically PVE players would flood the Crucible in search of themed loot and to "catch up" progression-wise if you were a solo player. But the IB experience now is so MISERABLE with the combination of CBMM and the "lock out" mechanic, that probably 60-70 percent of matches are mercied. Many before you even play long enough to get your super for the first time. Result? IB participation is WAY down. It an effective loot pinata, but its an absolute shit-show of a pvp game mode. An absolute **garbage** experience for anyone looking to enjoy competitive play....and I'm not some kid who uses that term lightly. Yesterday, ALL of Crucible only got about 585 K players. That is about what Crucible used to AVERAGE everyday before Bungie forced CBMM on all of 6v6....and its FAR below the peaks of 800K that IB would usually drive Crucible engagement up to. So why is Bungie doing it? IMO, [i]Google Stadia[/i]. The Stadia players base (7.6K) is simply too small to support any kind of SBMM (2.6K in PvP)....and Bungie is unwilling to anger Google by calling attention to the low player numbers on what is considered one of that platforms flagship games.....and is unwilling to handle that platform differently. So the entire franchise gets stuck with CBMM to meet the needs of a single, badly underperforming platform.

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      • See, i get where people like you are coming from but your last idea sums it up. You are a pve player. Why should a pvp matchmaking system be catered to people who generally aren't that interested in pvp and just get their bounties done at the very most before dipping out of pvp. I've legit never, not once, seen an actual pvp player ask for SBMM. SBMM in a game like this, a game that isn't balanced in the slightest, is the worst idea i've ever heard of. SBMM in this game made the experience for players like me who actually play pvp to enjoy pvp the worst experience ever. I am not saying i play pvp to slay noobs and need CBMM for that. No, CBMM is needed because the overall player pop in YOUR own general area for pvp is not high enough to guarantee a fun experience. With SBMM, my queue times for QUICKPLAY at the BEGINNING of seasons were at 5-15 minutes because the game failed to provide enough players of my own skill level. On top of that once i finally found games, there were laggy asian players in my lobby all over the place. In addition, literally everyone was playing meta and only that, sweating their asses off like its a championship THE WHOLE TIME in the most casual game to ever exist. Variety is key, SBMM provided stale sweatlord lobbies 100 % of the time. Its not fun for the actual pvp players. CBMM is needed for the actual pvp players to enjoy their game mode. So please stop trying so hard to make your 10 minutes of pvp you play every 3 weeks enjoyable while ruining our hours of pvp per day. I am not asking to make GM Nightfalls easier for my own enjoyment either. I don't play em. Crazy concept, i know.

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        • Personally I think its not CBMM that’s the problem, but the fact that it’s matching bottom people into the same matches as top players They should make sure the bottom players never see the top players, but still keep CBMM in

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          • Edited by Lull9: 3/30/2021 5:21:50 AM
            If it's any comfort, PvP has become pretty toxic/boring/tedious for a lot of the experienced players as well. Well, except for the sociopaths that love endlessly playing 120 hand cannon/Felwinter/stasis. But honestly, that's more to do with something being wrong with them than anything being good about Crucible currently.

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          • Edited by Sohsuh: 3/31/2021 6:40:40 PM
            SBMM is cancer /thread Iron Banner has SBMM, and you had a 0.39 during Iron Banner, but yes the matchmaking is the problem.

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          • Stasis has turned Crucible into an obnoxious & silly comedy act worth avoiding. Unfortunately.

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            • With Destiny PvP the needs of the few outweigh the needs of the many unfortunately

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            • Dwindling player base is the root of all problems. Or if not the root, it's preventing otherwise reasonable solutions. That's partly why Bungie is trying to lure new players into the Crucible. The other part is that it's ideally the lowest maintenance part of the game, and that's how Bungie wants Destiny to run -- on autopilot. I've played this game on and off for over five years by now -- and I've never played a single match of Trials. I just have no interest in it...

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              • Edited by --KNIGHT--: 3/29/2021 2:57:58 PM
                I agree. Improving your skills at a game is like trying to learn how to swim. A teacher throwing you in at the deep end isn't going to make you improve because you'll just drown straight away. Skill is gradually built up. You start at the shallow end and work your way up after you are confident that you can cope in that area. The Crucible throws this out of the window and decides to put sweats against noobs for them to get easy kills.

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                • It wasn’t ‘hardcore players’ complaining about the SBMM, it was almost everyone, some of whom now complain that it’s gone. Trials is a different story entirely. Getting 3-5 wins can be reasonably achieved by most with some practice, but flawless is pretty much a wash unless your team is totally stacked and abusing as much cheese as possible.

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                  • Edited by MrHokey: 3/29/2021 5:20:23 PM
                    youre 100% right but this has been said many times before and will be shouted down by many in the forums who dont want to 'sweat' all the time. There obviously needs to be a tier system for at least some of the playlists in pvp. i dont know why they dont do it, its not exactly difficult.

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                    • [quote]EDIT: I've been informed that that's not the only reason, connection was also an issue etc[/quote] You were lied to. Connections always suck because Destiny has no dedicated servers. Lagswitchers and DOSers are everywhere. They were mad that they couldn't stomp to "chill out" so they cried about it until they got their way.

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                      • Citadel plays Alabama in CFB, so your analogy doesn’t check out. I switched to MnK two months ago and got farmed because I couldn’t do anything. I get it, getting farmed and being at the bottom sucks, but I used it as motivation to improve and build muscle memory on new input. If you don’t want to improve, that’s on you. I respect your opinion, but I don’t think SBMM should be in non-competitive playlists. Btw, of course people are going to appear as pros to you. You just set foot in this franchise two months ago. Most of the people you are playing have probably been around this franchise for 7 years.

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                      • With SBMM the "tryhards" had to sweat, now the majority of PvP dudes has to do so. Idk when I could have fun in QP, people running 120s and FW, but yeah they dont want to farm bad players to get better stats. If you are against SBMM, you dont want competition thats easy.

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                        • 😎🍺

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                        • We used to have a podcast for this. Crucible Radio iirc. Their videos helped me get a lot better at D1 pvp but they fell off around D2’s launch. But I would highly recommend watching some of the higher level pvp players streams or YouTube videos and try to think about the hows and whys when they move and you’ll start to get an idea of how to play better yourself. Even in the stasis hellhole of pvp, you can always improve. I’d actually argue those who learn to improve in these conditions will be better suited for the future. Stasis isn’t going anywhere. Neither are Randy’s 10x better than you. They’ll only keep getting further and further away from your skill level because they continue to play. It’s the same in anything really.

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                        • And for week 8 challenges things will get even worse due to the fact we have complete 7 wins in Trials. For the average Joe Smoe we'll not get those. All challenges should be retro active if you have done simmering already in season let them auto complete

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                        • Edited by Guardião: 3/30/2021 9:50:47 PM
                          I recently came back to Destiny's PvP. And while I was starting to enjoy it (playing for the loot), and getting a little better with better equipment (making 1,00 ratio more consistent...), The META for this game is annoying. SHOTGUN. Even people who don't want to use them MUST use them. I was playing trials of osiris and all you see is shotguns. You can't play a single pvp match without a sight of shotguns butt runners.. I swore to never use shotguns in pvp again so I could stand my point.. You can compare fusion rifles (even ijotun), sniper rifles, grenade launchers (any special ammo gun) and none is so easy mode like a shotgun. Everytime I see one using them it really feels like I should stop playing PvP.. Feels like cheating.

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