JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
3/14/2021 4:55:55 AM
0

Catalyst buffs ideas.

Kinetics. 1. Sweet business: +20 reload speed, Increased magazine and grants fourth times the charm. ( the reason for this change is to fulfill its purpose as a machine weapon that fires for ages.) 2. Sturm: catalyst remains the same and adds the ability instantly add ammo for sidearms. (The Weapons catalyst is powerful as it, but this helps improve on the Drang combo) 3. Vigilance wing: +10 stability, remove full auto and add Rapid hit. Also maxes out stability and recoil direction when you are the last member of your fire team. (The reason for this is to make it appeal to the 2 burst kill easier and allows you to have a hero moment in the playlist it was definitely inspired from. Also it’s a PvP gun for sure, make it good there.) 4. Rat king: +10 range, +10 handling, leave perks as is. (The reason for this is to increase consistency) 5. Mida Multi-Tool: +10 stability, +10 range, change outlaw to Zen moment. (Mida with outlaw is almost useless ‘nuff said.) 6. Crimson: +6 magazine (2 more bursts), catalyst remains the same. (Improve consistency) 7. The Jade Rabbit: Add Killing wind, catalyst remains the same. (Increases movement speed with kills, improves consistency.) 8. The Huckleberry: +30 stability, also increases rate of fire with kills. (This is intended to make the weapon more powerful, a lot more powerful. While it is already strong having a PvE add clearing exotic and an amazing PvE exotic would be nice. You could also give this to new light players to improve their consistency in games. A low skill gap weapon for newer players.) 9. Suros Regime: spinning up, add triple tap. Dual speed receiver, add headseeker. (I thought long and hard about this. Spinning up could be stronger and yet balanced. Dual speed receiver is good, however extremely punishing in every environment for body shots. Headseeker would allow you to recover some of the lost damage from a body shot to a head shot.) *controversial when suros was Meta, but autos have settled a bit 10. Cerberus +1: add +10 stability, and +10 range, leave catalyst as is. (Improve consistency, this thing can already be a monster for players who use it. Make it stronger is a cool concept) 11. Wish ender: +20 handling, after fully drawing the bow gain invisibility until your next shot or until the arrow is canceled. (Improve on the stealth mechanic and scout mechanic it could have.) 12. Malfeasance: +20 range, kills reduce the amount of slugs required for detonation for a short time. ( I wanted to make the perk stronger without busting the gun) 13. Ace of Spades: This gun was tricky. It’s already utilizes so many good perks. Adding too many makes it too powerful, however a temporary dragonfly spec doesn’t cut it. I suggest a catalyst rework. * +10 stability, Memento Mori bullets cause explosions, The killing blow with a memento mori shot will refund that shot. Refunded shots will not vanish upon swapping weapons. (Here’s my reasoning. The explosion of just for fun, also it could potentially make it even stronger at range, the refunded mori shot helps it remain strong even in a PvE environment and doesn’t completely take away from the guns abilities considering you could just reload to refund all 6 shots. The gun can lose everything is has when swapping when there is other HCs that remain powerful when swapping Hawkmoon won’t punish you until the final shot, thorn doesn’t go away, lumina, strum wants you to swap. It was once too powerful on PC and Console but this change makes it so you have to get KILLS in order to swap and keep one stack. It will just make it less stressful and rewarding. 14. The chaperone: +10 stability, Multi kills refill magazine, While The RoadBorn is active, shots can ricochet around corners. (Powerful, very powerful, ricochets have to tracking just playing with angles. If it’s a risk you wanna take... take it.) 15. Izanagi’s Burden: +30 stability, catalyst remain the same ( orrrr replace no distractions with boxed breathing for the memes....... Jk..... or am it...?).......(DONT hate). 16. The Last Word: +1 magazine, swapping to your energy weapon improves that weapons handling and ADS speed for a short time. (I had to buff the weapon without making the gun itself way stronger, so on a weapon notorious for swapping to it a punishing shot gunners, why not swap off to benefit the other gun..?) it’s OP I know... :/ 17. Arbalest: +10 range +10 stability +10 reload speed. Shooting a targets shield with this weapon will change its damage type to that matching type until you shoot another shied. (It’s getting nerfed soon, it’s lackluster in PvE in every way. This fixes that and makes it wayyyyyy better). 18. Thorn: +5 range +10 stability, Soul devourer orbs last longer and seek you out more aggressively. (This makes the gun use its poison much more) I know... TOXIC. 19. Outbreak Perfected: +10 stability, +10 reload speed. Catalyst remains the same. ( also replacing outlaw with rapid hit improved on the weapons main role) 20. Bad JuJu: +20 range, catalyst remains the same. (Range is the only stat worth buffing and the rampage spec type perk suits it perfect as is) 21. Lumina: +15 range, gain two remnants and Blessing of the sky farther improves damage. (look that gun doesn’t compete in PvP and nobody uses it in PvE really it’s not enough yet.) 22. Monte Carlo: +15 range, improves chances of restoring a full melee. (Improves the perk and consistency) 23. Bastion: [Dont hate me] +10 stability, Improves the damage of Breakthrough. ( look the gun’s busted but useless in PvE so let’s try to keep it there...) 24. Witherhoard: If an enemy dies in the blight Hold [square] or [B] to transform your blight into an orb that grants you and your allies health. Catalyst remains the same. ( even though it’s a gift from the Darkness I wanted it to have a light feel to it since we got an ornament that made it look like it was forged in light.) 25. Traveler’s Chosen: +10 range, final blows grant an additional stack. (This is made to improve to guns consistency and fulfill its role better) 26. No time to explain: +20 stability, catalyst remains the same. (I don’t have time to explain why I don’t have time to explain) 27. Hawkmoon: Remain as is. (The reason is the catalyst already provides so many buffs to its stats. Adding too much makes it too good.)............(+10 stability...?) 28. Dead mans tale: remain as is, I haven’t really figured out anything yet. It’s already so nice. Energies coming soon if enough people see this I guess. Don’t wanna type to the a

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon