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Destiny 2

Discuss all things Destiny 2.
3/13/2021 9:12:18 PM
2

Auto rifles suffer way too much flinch with their current design.

I have a lot of experience using auto rifles and I have to say that sometimes the flinch those things suffer from is baffling. 360s already have quite a bit of recoil, but as soon as the enemy starts shooting back at you the gun just starts jumping all over the place, making headshots a nightmare. Even 600s which are the best auto rifle archetype in the game are having their reticles launched to the moon by pulse rifles and our current 120 meta. Scout rifles with slower ttks can bounce them all over the place and win gunfights because auto rifles can't handle the pressure. Now I get it, those weapons have high flinch as part of their design...but why are auto rifles, the weapons that need a constant line of sight, one of the worst weapon types at dealing with flinch? They need that consistency more than any other weapon type because theres no downtime in firing to adjust to what happens...but yet they get launched all over the place. They don't even flinch well themselves either. Snipers still dome you mid way through their shield being broken despite a nerf to their flinch control or 120s just laugh as they get to keep rattling your skull. Using auto rifles in this current meta sometimes works out, but it ultimately boils down to whether or not the flinch allows you to hit those necessary headshots. "They are forgiving weapons though," being forgiving at missing isn't as impactful as being more forgiving at hitting your shots and it never will be. The 600 meta was so strong because even if they didn't hit all the necessary crits they needed for the .70, they could still achieve a 6 crit and 3 body ratio for a .80 which is still only barely more forgiving than pulses that still kill at blistering speeds NOW. There is a lot of design flaws with auto rifles that bungie should look into, because besides a SINGLE archetype, auto rifles have been pretty dead both in pve and in pvp due to their backwards design. I'm not looking to turn them into a meta weapon type, I just want it to feel like using one isn't a chore. I can slap on pulse rifles or handcannons and mop people all day, but I use an auto rifle and it feels like I'm exerting extra effort for the same reward (I'm not talking about skill).

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