Egregore Anti-Light Subclass
“Truly Lightless, born out of the most illustrious of fallen Lights”
Unbound by the Anomaly of the Black Edge, you no longer abide by the Guardian Classes of the Light. Choose one of each ability and unleash the power of Egregore.
Cast at an active AOE Super or a Guardian with their Super active. Cancels that Guardian’s Super and returns half their Super energy to the caster and yourself.
Summon forth Egregore Tendrils that strike at targets and suppress their abilities. Activate multiple times to summon more Egregore Tendrils.
Send out a wave of living shadow that blinds all targets in front of you. Killing blinded targets extends Super duration and spreads it further.
Cast a buff that makes you immune to AOE damage and status effects for a short duration.
Charge and fire a high velocity Egregore Tendril that damages and pulls the target hit towards you.
Strike a target with this ability to make yourself invisible to them and disappear from nearby targets’ radars. Has increased melee range.
Place an energy trap on the ground that releases immobilising Egregore Tendrils when triggered.
Hold R1, targets the nearest active hostile grenade and makes it yours. Refreshes that grenade’s duration.
Provides multiple charges. Tap R1 to throw an energy trap. Throw a second trap at a target to teleport them to where the first trap landed.
Using you class ability makes you immune to targeting from tracking projectiles and partially cloaks you.
Using your class ability temporarily weakens your resilience but majorly increases your health recovery. Does not weaken your resilience when you are critically wounded.
Using your class ability creates a small darkness zone that damages targets inside.