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Destiny 2

Discuss all things Destiny 2.
Edited by ZayOsiris Gaming: 7/22/2021 1:00:11 AM
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:: Warlock Solar Subclass :: ((UPDATED))

[b][u]ABILITIES[/u][/b] [b][u]Rift[/u][/b]: Healing Rift | Empowering Rift | [b][u]Jumps[/u][/b]: Burst Glide | Strafe Glide | Balanced | [b][u]MELEE ABILITIES[/u][/b] [b][u]Celestial Fire [/u][/b]: Send out a spiral of explosive solar energy blasts. [b][u]Guiding Flame[/u][/b]: Striking an enemy with this melee ability empowers you & nearby allies. [b][u]Brimstone[/u][/b]: (REVAMPED) Striking an enemy with this melee ability inflicts burn damage, & causes them to explode when killed. +5 strength [b][u]GRENADE ABILITIES[/u][/b] Solar | FireBolt | Fusion | [b][u]SUPERS[/u][/b] Dawn Blade | Well of Radiance | Radiance Radiance: Explained Fill yourself with solar light, dramatically enhancing the effectiveness of your movement speed | jump height | slide distance | sprint speed | melee abilities | grenade Abilities | ability cooldowns. While Radience is active; Reduce incoming damage from 40% or 57% - based on the number of “Empyreal Remnants” you‘ve aquired. (Follow down below for the aspect “Empyreal Remnants”) [b][u]FRAGMENTS[/u][/b] :: [i]Can only hold 3 at a time[/i] :: [b][u]Lingering Flames[/u][/b]: (New) All your abilities inflict burn damage. Burn damage lasts longer, & deals more damage. [b][u]Benevolent Dawn[/u][/b]: (REWORKED) Fire weapons, send celestial fire, & throw grenades while gliding mid air. [b][u]Viking Funeral[/u][/b]: Grenade abilities which connect empower you, & nearby allies for a short time. [b][u]Devine Protection[/u][/b]: Hold your grenade ability to turn your grenade into a Blessing, which acts as a health pickup that heals & shields allies. +15 discipline [b][u]Praise The Sun[/u][/b]: (NEW) Gain an additional grenade +10 discipline [b][u]ASPECTS[/u][/b] :: [i]Can only hold 2 at a time[/i] :: [b][u]Phoenix Dive | Icarus Dash[/u][/b]: (NEW) Apply a cooldown mechanic to both maneuverabilities. Phoenix dive can now chain into icarus dash, & vice versa . Doing so, will result in a 7 second cooldown. Phoenix Dive no longer refunds health. + 5 recovery + 5 mobility [b][u]Heat Rises[/u][/b] (REVAMPED) consume your grenade while in mid air for a buff. While in the air, Glide time is significantly longer with the Heat Rises buff active, and weapons are more accurate in the air. [b][u]Bright Burn[/u][/b]: (NEW) Enemies inflicted by burn damage spread the effect to other nearby enemies, when in close proximity. Enemies killed by burn damage explode. [b][u]Blessed Goddess[/u][/b]: (REVAMPED) Allies you empower restore your abilities. Allies who use your rift also restore your abilities. [b][u]Empyreal Remnants[/u][/b]: (NEW) Enemies you defeat with your solar abilities leave behind a cosmic solar remnant, for you to pick up. Doing so will provide an “Empyreal” stack, which enhance your grenade | melee | rift cool downs. Dying, or using your super will reset your stacks. 1 stack: 1.25 seconds on all your abilities 10 stacks: 10.0 seconds on all your abilities -10 discipline -10 strength -10 recovery Activating “Radiance” At 10x stacks Increases It’s Duration, & Resilience. All Stacks Will Reset, Once Your Super Finishes. :: Check out the Void Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258061108/0/0]Here[/url] :: :: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] :: :: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/259319590/0/0]Here[/url] ::

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  • [quote][b][u]ABILITIES[/u][/b] [b][u]Rift[/u][/b]: Healing Rift | Empowering Rift | [b][u]Jumps[/u][/b]: Burst Glide | Strafe Glide | Balanced | [b][u]MELEE ABILITIES[/u][/b] [b][u]Celestial Fire [/u][/b]: Send out a spiral of explosive solar energy blasts. [b][u]Guiding Flame[/u][/b]: Striking an enemy with this melee ability empowers you & nearby allies. [b][u]Brimstone[/u][/b]: (REVAMPED) Striking an enemy with this melee ability inflicts burn damage, & causes them to explode when killed. +5 strength [b][u]GRENADE ABILITIES[/u][/b] Solar | FireBolt | Fusion | [b][u]SUPERS[/u][/b] Dawn Blade | Well of Radiance | Radiance Radiance: Explained Fill yourself with solar light, dramatically enhancing the effectiveness of your movement speed | jump height | slide distance | sprint speed | melee abilities | grenade Abilities | ability cooldowns. While Radience is active; Reduce incoming damage from 40% or 57% - based on the number of “Empyreal Remnants” you‘ve aquired. (Follow down below for the aspect “Empyreal Remnants”) [b][u]FRAGMENTS[/u][/b] :: [i]Can only hold 3 at a time[/i] :: [b][u]Lingering Flames[/u][/b]: (New) All your abilities inflict burn damage. Burn damage lasts longer, & deals more damage. [b][u]Benevolent Dawn[/u][/b]: (REWORKED) Fire weapons, send celestial fire, & throw grenades while gliding mid air. [b][u]Viking Funeral[/u][/b]: Grenade abilities which connect empower you, & nearby allies for a short time. [b][u]Devine Protection[/u][/b]: Hold your grenade ability to turn your grenade into a Blessing, which acts as a health pickup that heals & shields allies. +15 discipline [b][u]Praise The Sun[/u][/b]: (NEW) Gain an additional grenade +10 discipline [b][u]ASPECTS[/u][/b] :: [i]Can only hold 2 at a time[/i] :: [b][u]Phoenix Dive | Icarus Dash[/u][/b]: (NEW) Apply a cooldown mechanic to both maneuverabilities. Phoenix dive can now chain into icarus dash, & vice versa . Doing so, will result in a 7 second cooldown. Phoenix Dive no longer refunds health. + 5 recovery + 5 mobility [b][u]Heat Rises[/u][/b] (REVAMPED) consume your grenade while in mid air for a buff. While in the air, Glide time is significantly longer with the Heat Rises buff active, and weapons are more accurate in the air. [b][u]Bright Burn[/u][/b]: (NEW) Enemies inflicted by burn damage spread the effect to other nearby enemies, when in close proximity. Enemies killed by burn damage explode. [b][u]Blessed Goddess[/u][/b]: (REVAMPED) Allies you empower restore your abilities. Allies who use your rift also restore your abilities. [b][u]Empyreal Remnants[/u][/b]: (NEW) Enemies you defeat with your solar abilities leave behind a cosmic solar remnant, for you to pick up. Doing so will provide an “Empyreal” stack, which enhance your grenade | melee | rift cool downs. Dying, or using your super will reset your stacks. 1 stack: 1.25 seconds on all your abilities 10 stacks: 10.0 seconds on all your abilities -10 discipline -10 strength -10 recovery Activating “Radiance” At 10x stacks Increases It’s Duration, & Resilience. All Stacks Will Reset, Once Your Super Finishes. :: Check out the Void Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258061108/0/0]Here[/url] :: :: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] :: :: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/258168539/0/0]Here[/url] ::[/quote] Very well done. I have a few questions: 1. How is Brimstone revamped? It seems like it does the exact same thing as Igniting Touch on bottom tree Dawnblade 2. Same goes for Blessed Goddess, that seems more like a new perk than an actual revamp right? 3. Wouldn’t it make more sense to swap Heat rises and benevolent dawn? If you equip Heat Rises as an aspect but not BD as a fragment, then how will you be able to use your weapons and abilities while gliding? That extra accuracy would only be an Icarus Mod replacement, with extended glide time. 4. The -10 to discipline, strength, and recovery on Empyreal Remnants seem a little counterintuitive. How exactly will this perk benefit the player, will it work like Ionic Traces on Chaos Reach giving you a flat amount of energy depending on the stat? Or will it work as just an increase to how fast you get your abilities back like some exotics on Warlocks such as Nezeracs Sin?

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