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Destiny 2

Discuss all things Destiny 2.
Edited by Shred: 1/24/2021 5:22:51 PM
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Shred

Hot take: sunsetting armor is worse than weapons

First, I agree that guns are in a really bad state with sunsetting. Bungie promised us new recluses and mountaintops and hasn’t delivered yet. And now we have archetypal vacancies… But at least Bungie has acknowledged that problem and they intend to change it. (They’re also reintroducing loot with nearly identical perk pools, even though the explicitly promised they wouldn’t… but that’s a different problem). But armor is an even bigger problem- not only because it’s a terrible grind- but because Bungie doesn’t even seem to know or acknowledge that it’s an issue. The odds of getting a usable armor piece (let alone the roll I actually want) are so low. And with how long it takes to find anything, by the time I get something usable, it’ll probably be a season closer to being sunset. I don’t mind having to rotate through my armor every few seasons. As long as you’re generous in allowing me to replace it. Bungie implemented armor 2.0 changes to allow personalization and make armor into viable endgame rewards. But there’s virtually no way to get viable armor. I’ve been grinding armor for nearly a year for 2 builds I want for my hunter. In that time I haven’t achieved either of them. I’ve gotten some acceptable builds- but not the one I want. Not the one I want to represent me and my playstyle. I know I might get push back- we could specify stats from armor from the prismatic recaster or the lure… but not really. A 55 armor piece just doesn’t cut it. And +12 in mobility doesn’t constitute a mobility centered armor piece. We know what constitutes good armor: at least 60+ stats (truly 65+, but at this point I’d settle for 60), at least +20 in one primary stat and ideally +15 or more in a secondary stat… but armor like this hardly even exists in the game. It’s ridiculous that in any given season, the best chance we have at any armor like this is from ranking up the season pass. And even then, I hope you’re going for the build du jour, or better luck next season. Here’s what I would want to see: for general world drops, sure let them be trash. We’re used to that. BUT give us a tiny little chance for them to drop 60+ or with a 20+ stat somewhere. Even if it’s 1/100. It would make me excited to check my rolls. For all powerful drops, 60+ total roll OR 55+ with guaranteed +20 or more in one stat, and a moderate chance of both. For all pinnacle drops, raid drops, trials drops, IB quest armor, and drops from activities whose recommended level is above the season’s powerful light cap, 63+ total stats, 20+ in one stat, 15+ in another stat. Higher tier rewards (like flawless armor) goes even higher, like 65+. In ANY situation where we get to specify “high roll” armor or “stat focused” armor, make high roll refer to 62+, and stat focus to specify 20+. And generosity is not the enemy of an armor grind. We wouldn’t stop because drops are too generous… as it is now most of us give up on our armor grind because it’s just not a good use of time. On the contrary, if we could viably get good armor AND if masterwork materials (especially shards) dropped more generously, many of us would get multiple builds for every character. I’d do 2 different bakris builds for my hunter: one max MOB and REC with high DISC for quick play, one max MOB and REC with high INT for trials/comp… I’d have at least 2 wormhusk builds, etc… I’d chase every play style I might want to use. And I’d do it for each character. I’d spend way more time actively grinding for amor, and I’d feel like my time investment was respected. Finally, I know people might say “stats don’t matter” or “armor isn’t endgame.” I have 3 responses. 1) the whole reason Bungie reworked things with armor 2.0 was so that creating our own personal builds could be endgame. 2) let me be the one to decide if stats matter or not. If you don’t care, fine. If I do, let me grind for what I want. How does it hurt you if I decide I want a 10/3/10/7/5/5 build. 3) stats do matter. Maybe not in low-mid level PvE. But in PvP it matters everywhere. Endgame PvP has little to do with your game mode and a lot to do with who you get matched against. If I go against Freddie First Day Ever on a trials card, maybe my stats don’t matter. If I go against Jake or Demetrius or Cammy or the G1 boys in Control, you better believe I want those extra 3 seconds off my cooldown. And if you still don’t agree with me, I refer you to point number 2. TL;DR: Armor drops are stingy as if we could carry our lucky drops with us forever. But with sunsetting, we need better avenues to more quickly get viable armor. Edit: thanks so much everybody for getting this trending! It's really nice to see the topic get some traction and visibility. Let's keep going all the way to #1!

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