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Destiny 2

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12/23/2020 6:24:27 PM
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Bungie needs an entire season for improving core playlists

Destiny 2 is currently going through a huge content problem where seasonal and drip fed content are becoming a chore to do and don’t feel remotely sustainable for long periods of time. Most new activities now are hilariously easy or just public events unlike the 6 man activities like the sundial and vex offensive that felt interesting and fun. I feel like now we really need a revamp to current core activities to help with this game’s sustainability because they have felt increasingly stale since the launch of shadowkeep. Here is what I propose: Strikes: not only did the removal of a majority of good strikes make this playlist feel even more repetitive than before but there is literally no reason to play. Each strike should have a boss related loot drop that can be farmed in a simple way. I have no idea why this was removed from d1 to d2 as it made the game effectively better to get these cool and interesting drops. Strike scoring should return with a new and improved bounty system that works with the team along with fun and more extensive modifiers which will actually give a reason for players to not speedrun the currently boring playlist. We want to have fun in strikes, but now we can only farm bounties. I know adept weapons are coming but that’s for gms only, we need something for the casual playlist. Crucible: crucible has literally been unchanged since shadow keeps and needs more to make it feel fun again rather than another chore. Firstly, control does not work as a new light playlist. It requires map and game knowledge as well as the ability to work as a team, this will never apply to players trying to play the game first time. This is why clash should replace it as the main 6v6 gamemode. Secondly, Competitive needs to lose survival and be replaced with 3v3 skirmish as survival is a very flawed gamemode for both solo players and groups. Life advantage encourages extreme passive play which makes the games feel tedious and boring because you will get a kill and hide for the next few minutes. The life system is also not tied to players so if you are playing with someone who doesn’t have much care for dying, lives will be gone before you die yourself. Also 4 rounds is too much to get to, leading into 30 minute games. Finally, maps and gamemode variety is such an important catalyst for crucible success. We look forward to new and interesting maps to play on in crucible as well as the interesting gamemodes like rift that keep the crucible fresh. We have lacked this for 2 years now and needs some change. We need at least 1 or 2 NEW maps or maybe 2 or 3 reintroduced maps from d1 because the same tiny maps are getting really stale for the community. Rift should return as a core playlist along with clash, comp and elim to give a nice fun party option for players wanting to have fun with friends. Gambit: yeah this has been a problem since release to be honest. I personally have no idea how to balance this gamemode without heavily restricting heavy drops and spawns. But the weapons we have access to now just makes this mode a joke and personally I don’t know how to fix it. Hopefully people have read all of what I mentioned here as I would love to reintroduce the REAL replay ability this game has lost over the years because personally, I don’t think the seasonal content alone will work out.

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