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Destiny 2

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Edited by S2Pot: 11/9/2020 1:03:20 AM
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S2Pot

Give Players More Control Over Armor Stat Distribution

Whether this is an umbral engram style focusing for armor drops or a way to reconfigure stats after masterworking, I could care less. I would really just like a way to have more control over where my stats are going. It really sucks getting armor with 20+ stat in something that is unwanted and 2 in the desired stat. The stat totals are great. I've been getting tons of 60+ totals in Prophecy runs, but my Warlock is tired of getting 20+ Mobility or Resilience and 2 Recovery. EDIT: After reading and replying to some of the comments below, I have landed on my 3 preferred solutions. -1: An umbral engram focusing method for all armor drops -2: A change to the stats themselves so there are less wasted points. (Example: Stats drop as 0 or some multiple of five / Or stats return to the D2 Year 1 method of increments of 1 tier for one stat point, ranging from a scale of 0 to 10) -3: Returning control of Mobility, Resilience, and Recovery to the players, similar to how it was in D1, but leave the other stats unchanged Of these the 3rd is my personal favorite and most preferred, but the first seems to fit the gameplay identity of Destiny more. The 2nd is okay, not my most favorite, but one I think could work even if it is a regression.

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  • Edited by Kiro - 13: 11/9/2020 7:33:25 PM
    armor is governed by said rules. When the item rolls it has 2 sets. Pirmary stats(res, rec, mob) and secondary stats(dis, int, str), no one set may roll 2 stats at 18+ before masterworking. No single stats can roll more then 28 before masterwork, no stat can roll below 2, and gear is caped at 68points max before masterwork. So some of your ideas would just not work such as putting a stat to zero, as they would have to likely re-haul the armor system then. I dont see them changing the armor system tbh because what you want more or less exists but they want an RNG nature. Secondly bungie has said they do not intend for player to be able to max out 2 primary stats which was the reason for pow friends nerf. But it can still be accomplished with really good gear, which as they said they dont want. A theoretical high end piece could have the stats of 17/17/28/2/2/2.

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