Quests like Malfeasance remind me why I left Destiny for a year.
I'm a solo player (mostly). I've been "with" Destiny since it was an advertisement in Halo 3: ODST. I followed it for so long, but even the most dedicated need breaks, especially when they're hammered and beat upon by the very thing they loved.
I've taken breaks every now and then, but this time I left Destiny a week before the launch of Shadowkeep... and I was gone for a full year. I simply couldn't. I had played nearly every quest and hit every mode (save for any that required co-op, more on that later), then the brutal fight to get Recluse/Luna's Howl broke me.
I had so much anger and vitriol while trying to reach Fabled Glory. So much of that quest step REQUIRES a team of strong guardians at your back. Glory is very similar to Halo 3's ranked system in that it will deplete if you lose. This makes it great to measure skill... if the Crucible measured everyone on an even playing field. Whiiiiiich I think we can agree it doesn't. Pitting a full team against singles only proves how fast a team can force the Mercy rule.
And that is what I ran into. Win, Win, then lose and lose ALL your progress, over and over and over. Now, what was the definition of insanity? All I could think about was ending my suffering... and then I reached it! I fought the final battle and won... I received my valued reward... and I threw it in the bank after using it twice and shut down my game for good.
Pain and suffering. For a full year I watched as content I bought was released... played... then cast away as the new season begun. Pain and suffering... was it worth it to go back?
I did. A number of weeks ago, I returned and began binging the game as much as possible once I heard that so much was being thrown away (a move I wholeheartedly disagree with). I even forced myself to find a new clan. (I should note that for 3 months at the end of D1 I joined the SafeGamers clan, but left in D2 when very few made the transition to PC.)
Now with so much content completed, I've run into the same issue... a quest which relies on your TEAMMATES for your success. Malfeasance... Collect 400 motes... meh, annoying but not horrible... lose 2x when lost...
In other words, if your team is *expletive* then you can lose 2 games of progress in a single match. And whose to say this will get better... because it won't. You can get to the very end of this quest step and then in an instant... lose it all. Doesn't matter if it took you days, doesn't matter if it took weeks... gone... like Marty O'Donnell from the dev team. Stripped from you.
You could very well never finish this quest. There's no guarantee... it's your fault, after all. You went in alone. You should know better. Destiny isn't made for the unlucky, the solos, or lonely people. It's made for a singular type of gamer. The collectivist.
Destiny hates your individualistic tendency.
- You work alone? HAH, you lose.
- You can't find a team in "Find Fireteam"? LOL, loooooooser!
- Join ANOTHER clan and no one plays at night? Psssssh, cry about it, will ya?
Time and time again, Destiny proves it not only doesn't care about you, it HATES you... REVILES you... your very singular nature is a threat to it, somehow. All Destiny wants is for you to make friends. And if don't want to or if you've tried all you can... then "Destiny just isn't for someone like you." - Forum post from last year.
Leaving this quest so late has obviously hindered you. When it was current people were less likely to lose motes easy, we were on guard and played defensive. Now no one gives 2 shits about gambit so win lose it doesn't matter now. People finished it ages ago and play now probably for the pinnacle rewards.