Enemy based mods are getting all but removed next season, and that’s fair, they’re extremely broken. Although, I really think some of the enemy specific mods would work really well in the charged with light system.
Armaments could grant heavy ammo upon grenade kills, consuming all stacks of charged with light, scaling based on how many stacks you have, maybe needing 2 stacks for the amount you get currently from armaments.
Barrier could have more or less the exact same effect as it has currently, only triggering the 10 second timer now consumes 1 stack of charged with light.
Invigoration doesn’t really carry over as well in the charged with light system, although it would be nice to have a charged with light mod allowing for the ability to consistently have your class item.
Repurposing already has quite a good replacement, it being used to get a grenade in a pinch, usually for armaments, and explosive finisher does a really good job at that already.
The 4 enemy specific mods are overpowered, but feel really satisfying to use, and I do think that towing them into the charged with light system is a good way of restricting them while also needing to put more effort into getting their bonuses.
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This would be great honestly. But bungie will probably put them in raids to grind out for a third time like everything else. 😅