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Destiny 2

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10/17/2020 6:55:29 PM
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Witch Queen Will Be Massive, Moreso than Beyond Light

<So we all know that Beyond Light's a... BIT BIGGER than we expected. Initially we saw that the Pyramids were trying to direct us into using their powers, something we'll undoubtedly turn against them. Not only that, but Eramis and her House of Darkness are ready to use Stasis against humanity and the Traveler. THEN, the Europa trailer came out and officially revealed Variks to us, who'll definitely be working against Eramis while the Stranger, Eris, and Drifter focus on the Darkness business. This seems like a crossroad, a massive point in the history of Destiny that will ultimately culminate in the climax of the franchise in Lightfall, which I'm calling the "Revenge of the Sith" of this new Age of Darkness starting in November. Witch Queen, however, is interesting. We've spent years building up to this point in time where we fight Oryx's uncaring sister. Between siccing the Taken on Io, controlling Quria and directing it to Take new enemies in the system, ultimately causing the Dreaming City curse and reinforcing it with Quria's time loop, as well as causing the Interference between the Io Pyramid and us, Savathun has given us a lot of bullshit to wade through. So I'm going to try and predict the unpredictable using things we know and what vibes I'm getting. [b]The Witch Queen's Motivations and Known Resources[/b] To put it bluntly, Savathun wishes to ascend beyond Light and Dark. Just like the Vex, just like we should. To do this, she's inflicted a curse on the Dreaming City in order to find the Distributary, a realm beyond that houses a singularity. Using this, she'll exploit the Worm's appetite until she grows beyond the need to kill. In this state of Godhood, she'll change her "food" to the lack of understanding of her, which will keep her satisfied for all eternity. In her thrall is Quria, a Taken Vex Mind with some of its will left intact that was gifted to her by Oryx. The reason she left him was to detach the Mind from its master in order to exploit it for her own self. Over time, specifically by the time Oryx died, Quria managed to simulate Oryx as he was, something it couldn't do before it was Taken. However, despite being able to simulate Oryx, it cannot properly Take on its own, and requires power. Savathun is that battery, and also is what controls whatever Quria takes. Quria is currently working around the Dreaming City, reversing Dul Incaru's death via a time loop, confirmed by the Techeuns and Osiris. It has yet to properly be found. Savathun has also recently employed Nokris, and this was after sending envoys to the Grasp of Nokris years before. Using the ill-fated brood and their leader, she's learned necromancy, which is arguably the most heretical thing a Hive could do. The fact that we've fought Nokris and killed him means that the Witch Queen has probably learned this ability and perfected it, meaning Nokris will not be among those revived as she no longer has use for him. Despite the hints pointing out that she's only recently used necromancy, there are crystals capable of resurrection in the Dreaming City. Particularly the one in the Dul Incaru fight that resurrects her Fatesmiths instantly as well as the one in Dark Monastery that has an unknown target. The fact that Dul Incaru's name is "Eternal Return" may also hint at the fact that the time loop wouldn't have stopped her from coming back, and that she will make more attempts to fulfill her mother's wishes. She also likely has her sister, Xivu Arath, at her side. Numerous Hive in the Dreaming City have Xivu's name on them, and the war for the Dreaming City is perfect for her, as war gives her strength. Xivu Arath herself also has an army that we haven't seen yet, a fleet of war moons and ships alike. She may have come to this system to avenge Oryx, who she cared about. Savathun could've exploited this motivation for her own gain. There may be a small chance that the Worm God, Ur, is tailing the Witch Queen. Though this part of Truth to Power remains unconfirmed. [b]The Witch Queen - Crossroad 2[/b] Something both Beyond Light and Witch Queen will have in common is that they will have multiple characters dragged into the same boat. With Beyond Light, it's the Stranger, Variks, Eris, and Drifter. With Witch Queen, it'll likely be Eris, Mara, Petra, Drifter (maybe), Calus (possibly), and maybe even the Pyramids. That's just the people that could/would be on our side. Not to mention, Witch Queen will likely have a bigger number of enemies to throw at us. The Hive from Savathun and Xivu Arath undoubtedly, the Taken, and the Vex. I separated the Taken in the event that things change during S15. I mentioned earlier that Savathun wants to ascend beyond Light or Dark, and that we should be trying to do the same. This could end up being one of the bigger twists in Witch Queen, where the villain is ultimately right, but we don't see it until they're already dead. Regardless of whether she's right, she's still committed atrocities beyond even Calus and she's pissed off nearly everyone in the system. Her death is necessary. Here, I'm expecting the Dreaming City curse to have ended. This would end in Dul Incaru's permanent death, the disabling of Quria's time loop, and Savathun having to rely on a backup plan. This is where things get tricky, because these plans could be innumerable. However, the goal then becomes limiting her options. Given that we don't really know them, it'll be difficult, but we have to try. I'll give out four basic options below and move on.>
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