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Edited by Bear: 10/23/2020 12:41:28 AM
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Exotic Armour Ideas

Below are some of my ideas for exotic armour pieces for each class. Please share your thoughts and feedback as well as your own exotic ideas! In the spoiler section I’ve put some further details about specifics of the exotics. Enjoy! Titan Exotic Name: Mountain of Steel Type: Chest Piece Caption: Titan. Like. Walls. Perk Name: Indestructible Effect: Barricade has drastically increased health at the cost of increased cooldown. Enemies that contact your barricade are temporarily blinded. Warlock Exotic Name: Assassins Gamble Type: Chest Piece Caption: You thought you had me, you thought wrong. Perk Name: Returning the Favour Effect: Damage taken during your rift cast animation heals you. Improved rift effects: - healing rift over shield charges more quickly and has more health - empowering rift further increases weapon range and additionally increases weapon base aim assist and stability Hunter Exotic Name: Skin of the Ancient Serpent Type: Chest Piece Perk Name: Wrath of the Serpent Caption: Behold my power. Effect: After dodging, mobility, recovery and resilience stats are temporarily increased to maximum at the cost of significantly increased dodge cool down. Small bump to weapon stability while perk is active. Edit: General feeling is that the hunter exotic is too strong. Maybe plus 20-30 to those stats rather than max would be more balanced. Edit 2: Perhaps the warlock chest piece can greatly speed up rift cast time rather than heal during animation. [spoiler]Additional Information Titan - thinking perhaps 800-1000HP for the barricade - 3-5 seconds increased duration - Blinding effect 2-3 seconds - Barricade cooldown increased by factor of 1.5 - 1.75 at 100 resilience, less resilience has smaller factor but fastest barricade cooldown will always be with more resilience. I haven’t looked at the cooldown times in great detail to figure the numbers out here at this stage. Warlock - Cooldown of rift not increased as it’s already quite high IMO - Overshield has perhaps 30-50 more HP. - I am undecided whether it should be the overshield or health component that recharges faster. I feel the overshield component is preferable. - Weapon aim assist bonus of 10 and stability bonus of 10 in the empowering rift Hunter - sounds OP when first reading but most hunters run 100 Mob + 100 Rec already. - Perk effect duration 12 seconds - Base dodge cooldown I only thought of for the first couple of tiers. - Tier 10 mobility - dodge cooldown 15 seconds (from 9) - Tier 9 Mobility - dodge cooldown 17 seconds (from 13) - Weapons stability bump of 15[/spoiler]

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  • Edited by GoodnTastyy: 10/23/2020 8:46:18 AM
    Exotic Idea: Wordline Test 0-1 "Functions normally despite some slight inconsistencies" -Elsie Bray after blasting a hole through the campus library. Slot: Boots Class: Warlock Perk: Wormhole Description: Hold Jump to charge a blink with a significantly increased distance and height. Reduces normal blink cooldown. Idk why I really liked this idea it's super simple but I feel like there's a lack of variety with warlock exotics in that it's always modifying your super, your melee, or stealing a perk from d1. It just might be nice to have blink be at least a little more competitive.

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  • Titan Chestpiece: Skyhook Engine Exotic Perk: The Human Rocket - Significantly increased flight time during Thundercrash. Allows vertical flight for a short time after Thundercrash activation.

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  • Barricade one sounds good. Doesn't even need increased cooldown if the health is about doubled. Hunter one is just a worse version of Dragonshadow. Warlock one is unnecessary, and the "heal on damage taken" is overpowered.

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  • At least the Warlock one has PVP use.

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    • [i][b]Inverted Intent[/b][/i] [i]Exotic Warlock Chest Armor[/i] "How must it feel to see your designs abruptly stop?" - Warlock Jorvin Tor to his class [b]Intrinsic Perk — Equal But Opposite[/b] Your rift is replaced with a momentum-cancelling field.  Enemies caught in the field are immobilized along with you; however, you are able to aim and fire your weapons.  Significantly increases your rift's recharge time. [u]Lore Tab[/u] "Have you ever wondered what it's like to be a piece of rock flying about the universe?  No control of your trajectory, at the whim of whatever forces you encounter?  Of course you haven't... it's nothing more than space debris to you. Me?  I think of it all the time.  The carefree nature of its travels... the sense of immeasurable velocity... everything it has ever witnessed out in the expanse of our universe... Interested now?  No?  It matters not at the moment.  The whole point of the question, after all, was to ask another question: What would it be like to see that rock simply... stop?  It's momentum... it's speed... it's intents... all brought to a complete and utter halt? Ha ha... NOW you're intrigued, and I know exactly why.  Then let us continue the lesson. After that... we ask the 'rocks' directly." [spoiler]Had this posted in another thread, thought it'd be at home here. Rift duration and recharge are obviously a discussion point for this.[/spoiler]

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      • The titan baracade already disoritentates enemies in pve.

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        • Maybe tone down that hunter one, instead of 100+ maybe an 20+ increase

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          • Exotic Warlock Boots: Never Look Down Exotic Perk: Ad Astra - While Dawnblade is active, holding (dodge keybind) charges boosters. Release charge to launch into the air, dealing damage to nearby enemies. Super Energy is drained quicker when charging while moving.

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            • I like these posts, but these exotics kind of already exist in a better form. Citans rampant, dragons shadow. The warlocks one is focussed more on bad pvp warlock players, who dont know when to use their rift. Still, take an upvote for creativity

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              • Titans is significantly underpowered here. Especially considering it's limited PvP use and the aoe issue that already exists with it. I have always advocated for a barricade that can be thrown out ahead of you so you don't have to move. But the Beyond Light exotic that concerts it to an overshield is probably the most realistic change to barricade. And I am very excited for it.

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                • So-so.

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                • I like your thinking

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                • The Hunter one is OP despite what you say about them already running 100/100 on those two stats. It means they could run 100 intellect and 100 discipline and have an exotic that make three other stats 100. That exotic is too good. Sorry but no. Any smart player would immediately see the window to have 5 maybe even all 6 stats at 100 basically. In no world is this ok. 12 seconds of the perk while having a 15 second cooldown at tier 10 wouldn't be enough. You'd have to make the cooldown at least 25, likely 30 though. Personally I'd say just toss this out the window, sorry.

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                  • I would love to see the self resurrection robes for the Warlock again.

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                  • Those are pretty cool

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